Table of Contents
- METHODOLOGY
- INTERNET AND PC USAGE
- Internet Usage
- Usage Patterns
- Reasons for using Internet
- Internet Shopping
- Instant Messenger
- Blogging
- Households with PC / Information Devices
- Broadband Usage Rate
- EXECUTIVE SUMMARY
- OVERSEAS EXPANSION PLANS
- CRACKDOWN ON WEB BOARD GAMES
- NEW TITLES IN THE PIPELINE
- RECESSION AND THE GAMES MARKET
- UNIQUE CHARACTERISTICS OF ONLINE GAMES
- GAME PORTALS
- KOREAN GAME OPERATORS
- CJ INTERNET
- NEOWIZ
- NEXON
- NCSOFT
- NHN
- GRAVITY
- SOFTWARE PIRACY
- PC BANGS/INTERNET CAFES
- BILLING AND PAYMENT SYSTEMS
TABLE OF FIGURES
- Figure 1: Key Country Metrics
- Figure 2: Internet Usage Rate by Age (Rounded %)
- Figure 3: Internet Users by Age (in millions)
- Figure 4: Purposes of Using Internet (multiple responses, %)
- Figure 5: Internet Shopping Usage (ages 12 and over)
- Figure 6: Purchase Items by Internet Shopping (multiple responses)
- Figure 7: Instant Messaging usage Rate by Gender and Age
- Figure 8: Purposes of Using Instant Messaging (multiple responses)
- Figure 9: Blog Usage and Ownership Rate by Gender and Age
- Figure 10: Households with Information Devices (multiple responses)
- Figure 11: The Rate of Households with (Wired) Internet Access
- Figure 12: (Wired) Internet Access Type of Households (multiple responses)
- Figure 13: Online Games Market Forecast 2007-2011 Graph, $m
- Figure 14: Online Games Market Forecast 2007-2011 Data Table, $m
- Figure 15: Top Online Games at Internet Cafes, June 2009
- Figure 16: Top Internet Sites in Korea (Unique Visitors, Reach)
- Figure 17: Top Game Sites by Visitors
- Figure 18: Top Game Application by Unique Users
- Figure 19: Comparison of Korea' s Top Four Game Operators (KRW, billions)
- Figure 20: Revenues and Net Income of Top Korean Game Operators
- Figure 21: Netmarble Metrics: Unique Visitors, Paying Customers, ARPU
- Figure 22: Upcoming titles from CJ Internet
- Figure 23: Screenshot of Prius Online
- Figure 24: Ads for NBA Online
- Figure 25: Neowiz' s Revenues & Net Income 2001 to 2008 ($US)
- Figure 26: Pmang Metrics: Monthly Visitors, ARPU, Peak Concurrent Users
- Figure 27: Revenues by Title
- Figure 28: NCsoft Q4 2008 Revenue Mix by Geography
- Figure 29: Screenshots from Lineage 3
- Figure 30: Search Engine Market Share Korea
- Figure 31: Screenshot of Hangames
- Figure 32: Screenshots from Ragnarok II Online
- Figure 33: Piracy Software Rates in South Korea
- Figure 34: Internet Cafe Interior
- Figure 35: Payment Methods for Internet Content, market share (%)
|
Related Report
|