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Market Research Report

The Video Gaming Market Outlook: Evolving business models, key players, new challenges and the future outlook

Published by Business Insights Contact us : +1-860-674-8796
Published 2009/08 Content info 138 pages
Product code RB97742
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Description TOC

Table of Contents

Executive summary

  • Market development
  • Console gaming - slowing growth
  • Online gaming - driving the growth of video gaming
  • Mobile gaming - rising rapidly
  • PC gaming - declining market
  • Changing demographic profile - the rise of casual gaming
  • Evolving business models - rise of in-game advertising,
  • microtransactions and digital distribution
  • Changing value chain - impact of industry consolidation and changing
  • distribution models
  • Key and emerging video gaming markets

Chapter 1 Introduction

  • What is this report about?
  • Methodology and definitions

Chapter 2 Market development

  • Summary
  • Overview
  • Introduction
  • Market size and growth
  • Key global video games publishers
  • Emerging sectors in video gaming
  • Multimedia consoles
  • Thought controlled games
  • User-generated content
  • Social gaming
  • Advergaming
  • Serious gaming
  • Challenges for the video games industry
  • Piracy
  • Piracy - some statistics compiled by Interactive Software Federation
  • of Europe (ISFE)
  • Intellectual Property Rights

Chapter 3 Console gaming - slowing growth

  • Summary
  • Console software market
  • Market size and growth
  • Console software publishers
  • Console hardware market
  • Market size and growth
  • Console hardware manufacturers
  • Online console market
  • OnLive - a potential threat to console gaming

Chapter 4 Online gaming - driving the growth of video gaming

  • Summary
  • Market size and growth
  • Drivers of online gaming
  • MMOGs (Massively multiplayer online games) - Dominating the online
  • games market
  • Drivers of MMOGs
  • Gaming as a social medium
  • Increasing broadband users
  • MMOG competitive landscape

Chapter 5 Mobile gaming - rising rapidly

  • Market Size and growth
  • Drivers of mobile gaming
  • Increasing mobile and 3G penetration
  • Increasing smartphone sales
  • Apple iPhone - revolutionizing the mobile gaming market
  • Key mobile gaming publishers

Chapter 6 PC Gaming - declining market

  • Summary
  • Market size and growth
  • Reasons for the decline of PC gaming
  • Lack of new game titles and sophisticated games
  • Cannibalization by console games
  • Advent of online and wireless gaming

Chapter 7 Changing demographic profile - the rise of casual gaming

  • Summary
  • Overview
  • Increasing casual gaming market
  • Profile of casual gamers
  • Increasing average game player age
  • Increasing participation from women
  • Video games in the family and as social medium

Chapter 8 Evolving business models - the rise of in-game advertising, microtransactions and digital distribution

  • Summary
  • Overview
  • In-game advertising
  • Online/ digital distribution
  • Microtransactions

Chapter 9 Changing value chain - impact of industry consolidation and changing distribution models

  • Summary
  • Overview
  • The traditional video gaming value chain
  • Key components of traditional value chain
    • Developer
    • Publisher
    • Distributor
    • Retailer
  • The new video gaming value chain
  • Consolidation of developers and publishers
  • Digital distribution
  • Rise of mobile and online gaming

Chapter 10 Key and emerging video gaming markets

  • Summary
  • The key video gaming markets
  • The US
    • Market size and growth
    • Internet and broadband penetration
    • Mobile penetration
    • Key video games publishers
  • Canada
    • Market size and growth
    • Internet and broadband penetration
    • Mobile penetration
    • Key video games publishers
  • China
    • Market size and growth
    • Internet and broadband penetration
    • Mobile penetration
    • Key video games publishers
  • South Korea
    • Market size and growth
    • Internet and broadband penetration
    • Mobile penetration
    • Key video games publishers
  • Japan
    • Market size and growth
    • Internet and broadband penetration
    • Mobile penetration
    • Key video games publishers
  • Western Europe
    • Market size and growth
    • Key video games publishers
    • Key video gaming markets in Western Europe
    • Emerging video gaming markets
    • India
    • Market size and growth
    • Internet and broadband penetration
    • Mobile penetration
    • Key video games publishers
  • Brazil
    • Market size and growth
    • Internet and broadband penetration
    • Mobile penetration
    • Key video games publishers
  • Russia
    • Market size and growth
    • Internet and broadband penetration
    • Mobile penetration
    • Key video games publishers
  • South East Asia
    • Market size and growth
    • Internet, broadband and mobile penetration
    • Index

List of Figures

  • Figure 2.1: Global video gaming market size ($bn), 2003 - 2013
  • Figure 2.2: Global video gaming market by format (%), 2008 - 2013
  • Figure 2.3: Global video gaming market size by geographic region (%), 2008 - 2013
  • Figure 2.4: Examples of advergaming
  • Figure 2.5: EVE Online screenshot
  • Figure 3.6: Global console gaming market size ($bn), 2003-2013
  • Figure 3.7: Global console shipments (m), 2006-2013
  • Figure 3.8: Global console shipments (m), H1 2008 - H1 2009
  • Figure 3.9: Positioning of key consoles
  • Figure 3.10: Comparison between key video game consoles
  • Figure 3.11: Global online console market size ($bn), 2008-2013
  • Figure 3.12: Global online console market size break-up ($bn), 2008-2013
  • Figure 4.13: Global online gaming market size ($bn), 2008 - 2013
  • Figure 4.14: Worldwide internet users and penetration, 2004-2008
  • Figure 4.15: Worldwide MMOG subscribers (m), 2004-2008
  • Figure 4.16: Global MMOG market size ($bn), 2008-2013
  • Figure 4.17: Worldwide broadband users and penetration, 2004-2013
  • Figure 4.18: MMOG key players' market share (%), June 2008
  • Figure 5.19: Global mobile gaming market size ($bn), 2003-2013
  • Figure 5.20: Worldwide mobile subscribers and penetration, 2004-2008
  • Figure 5.21: 3G share of mobile phone subscriptions and revenues (%), 2004-2013
  • Figure 6.22: Global PC gaming market size ($bn), 2003-2013
  • Figure 7.23: Global casual gamers' profile, (2007)
  • Figure 7.24: US comparison of gamers' age, (2006, 2008)
  • Figure 7.25: UK breakdown of gamers and non-gamers by age (%), (2008)
  • Figure 7.26: US comparison of gamers' gender, (2006, 2008)
  • Figure 7.27: US break-down of gaming software genres shipments (%), (2005, 2009)
  • Figure 7.28: European parents playing video games with children (%), (2008)
  • Figure 8.29: Global in-game advertising market size ($bn), 2008-2013
  • Figure 8.30: Examples of in-game advertisements
  • Figure 9.31: Traditional video gaming value chain
  • Figure 9.32: Evolution in video gaming value chain
  • Figure 10.33: The US video gaming market size ($bn), 2003-2013
  • Figure 10.34: US internet and broadband penetration (connections per hundred population), 2003-2013
  • Figure 10.35: The US mobile penetration (phones per hundred population), 2003-2013
  • Figure 10.36: Canada video gaming market size ($bn), 2003-2013
  • Figure 10.37: Canada internet and broadband penetration (connections per hundred population), 2003-2013
  • Figure 10.38: Canada mobile penetration (phones per hundred population), 2003-2013
  • Figure 10.39: China online gaming market size ($bn), 2003-2009
  • Figure 10.40: China internet and broadband penetration (connections per hundred population), 2003-2013
  • Figure 10.41: China mobile penetration (phones per hundred population), 2003-2013
  • Figure 10.42: South Korea video gaming market size ($bn), 2003-2009
  • Figure 10.43: South Korea internet and broadband penetration (connections per hundred population), 2003-2013
  • Figure 10.44: South Korea mobile penetration (phones per hundred population), 2003-2013
  • Figure 10.45: Japan video gaming market size ($bn), 2003-2011
  • Figure 10.46: Japan internet and broadband penetration (connections per hundred population), 2003-2013
  • Figure 10.47: Japan mobile penetration (phones per hundred population), 2003-2013
  • Figure 10.48: Western Europe video gaming market size ($bn), 2003-2013*
  • Figure 10.49: The UK internet and broadband penetration (connections per hundred population), 2003-2013
  • Figure 10.50: The UK mobile penetration (phones per hundred population), 2003-2013
  • Figure 10.51: France internet and broadband penetration (connections per hundred population), 2003-2013
  • Figure 10.52: France mobile penetration (phones per hundred population), 2003-2013
  • Figure 10.53: Germany internet and broadband penetration (connections per hundred population), 2003-2013
  • Figure 10.54: Germany mobile penetration (phones per hundred population), 2003-2013
  • Figure 10.55: India video gaming market size ($m), 2008-2012
  • Figure 10.56: India internet and broadband penetration (connections per hundred population), 2003-2013
  • Figure 10.57: India mobile penetration (phones per hundred population), 2003-2013
  • Figure 10.58: Brazil video gaming market size ($bn), 2005-2008
  • Figure 10.59: Brazil internet and broadband penetration (connections per hundred population), 2007-2013
  • Figure 10.60: Brazil mobile penetration (phones per hundred population), 2007-2013
  • Figure 10.61: Russia internet and broadband penetration (connections per hundred population), 2003-2013
  • Figure 10.62: Russia mobile penetration (phones per hundred population), 2003-2013

List of Tables

  • Table 2.1: Global video gaming market size ($bn), 2003 - 2013
  • Table 2.2: Global video gaming market break-up by geographic region ($bn), 2008 - 2013
  • Table 2.3: Top 15 video games publishers, (2008)
  • Table 3.4: Top 10 console software publishers by global shipments, (H1 2009)
  • Table 3.5: Top 20 console games by global shipments (m), (H1 2009)
  • Table 3.6: Global console shipments (m), 2006-2013
  • Table 3.7: Console hardware shipments by console (m), (2006-2008)
  • Table 3.8: Global online console market size break-up ($bn), 2008-2013
  • Table 4.9: Worldwide internet users and penetration, 2004-2008
  • Table 4.10: Worldwide broadband users and penetration, 2004-2013
  • Table 5.11: Worldwide mobile subscribers and penetration, 2004-2008
  • Table 5.12: 3G share of mobile phone subscriptions and revenues (%), 2004-2013
  • Table 7.13: Casual gaming market size ($bn), 2005-2007
  • Table 7.14: UK breakdown of gamers and non-gamers by age (%), (2008)
  • Table 10.15: The US - Key video game publishing companies, (2008)
  • Table 10.16: China online gaming market size ($bn), 2003-2009
  • Table 10.17: China online gaming break-up ($bn), 2008-2009
  • Table 10.18: China - key video games publishers, (2008)
  • Table 10.19: South Korea video gaming market size ($bn), 2003-2009
  • Table 10.20: South Korea - key video games publishers, (2008)
  • Table 10.21: Japan video gaming market size ($bn), 2003-2011
  • Table 10.22: Japan - key video games publishers, (2008)
  • Table 10.23: Europe - Key video game publishing companies, (2008)
  • Table 10.24: Brazil video gaming market size ($bn), 2005-2008
  • Table 10.25: South East Asia key statistics (connections per hundred population), (2008-2013)
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