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Home > Category > Consumer Goods > The Video Gaming Market Outlook: Evolving business models, key players, new challenges and the future outlook
Market Research Report
The Video Gaming Market Outlook: Evolving business models, key players, new challenges and the future outlook
| Published by |
Business Insights |
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| Published |
2009/08 |
Content info |
138 pages |
| Product code |
RB97742 |
| Price |
From US $ 2875  |
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PDF by E-Mail Approx. 1-2 business days
Hard Copy/CD-ROM Approx. 3-4 business days
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Table of Contents
Executive summary
- Market development
- Console gaming - slowing growth
- Online gaming - driving the growth of video gaming
- Mobile gaming - rising rapidly
- PC gaming - declining market
- Changing demographic profile - the rise of casual gaming
- Evolving business models - rise of in-game advertising,
- microtransactions and digital distribution
- Changing value chain - impact of industry consolidation and changing
- distribution models
- Key and emerging video gaming markets
Chapter 1 Introduction
- What is this report about?
- Methodology and definitions
Chapter 2 Market development
- Summary
- Overview
- Introduction
- Market size and growth
- Key global video games publishers
- Emerging sectors in video gaming
- Multimedia consoles
- Thought controlled games
- User-generated content
- Social gaming
- Advergaming
- Serious gaming
- Challenges for the video games industry
- Piracy
- Piracy - some statistics compiled by Interactive Software Federation
- of Europe (ISFE)
- Intellectual Property Rights
Chapter 3 Console gaming - slowing growth
- Summary
- Console software market
- Market size and growth
- Console software publishers
- Console hardware market
- Market size and growth
- Console hardware manufacturers
- Online console market
- OnLive - a potential threat to console gaming
Chapter 4 Online gaming - driving the growth of video gaming
- Summary
- Market size and growth
- Drivers of online gaming
- MMOGs (Massively multiplayer online games) - Dominating the online
- games market
- Drivers of MMOGs
- Gaming as a social medium
- Increasing broadband users
- MMOG competitive landscape
Chapter 5 Mobile gaming - rising rapidly
- Market Size and growth
- Drivers of mobile gaming
- Increasing mobile and 3G penetration
- Increasing smartphone sales
- Apple iPhone - revolutionizing the mobile gaming market
- Key mobile gaming publishers
Chapter 6 PC Gaming - declining market
- Summary
- Market size and growth
- Reasons for the decline of PC gaming
- Lack of new game titles and sophisticated games
- Cannibalization by console games
- Advent of online and wireless gaming
Chapter 7 Changing demographic profile - the rise of casual gaming
- Summary
- Overview
- Increasing casual gaming market
- Profile of casual gamers
- Increasing average game player age
- Increasing participation from women
- Video games in the family and as social medium
Chapter 8 Evolving business models - the rise of in-game advertising, microtransactions and digital distribution
- Summary
- Overview
- In-game advertising
- Online/ digital distribution
- Microtransactions
Chapter 9 Changing value chain - impact of industry consolidation and changing distribution models
- Summary
- Overview
- The traditional video gaming value chain
- Key components of traditional value chain
- Developer
- Publisher
- Distributor
- Retailer
- The new video gaming value chain
- Consolidation of developers and publishers
- Digital distribution
- Rise of mobile and online gaming
Chapter 10 Key and emerging video gaming markets
- Summary
- The key video gaming markets
- The US
- Market size and growth
- Internet and broadband penetration
- Mobile penetration
- Key video games publishers
- Canada
- Market size and growth
- Internet and broadband penetration
- Mobile penetration
- Key video games publishers
- China
- Market size and growth
- Internet and broadband penetration
- Mobile penetration
- Key video games publishers
- South Korea
- Market size and growth
- Internet and broadband penetration
- Mobile penetration
- Key video games publishers
- Japan
- Market size and growth
- Internet and broadband penetration
- Mobile penetration
- Key video games publishers
- Western Europe
- Market size and growth
- Key video games publishers
- Key video gaming markets in Western Europe
- Emerging video gaming markets
- India
- Market size and growth
- Internet and broadband penetration
- Mobile penetration
- Key video games publishers
- Brazil
- Market size and growth
- Internet and broadband penetration
- Mobile penetration
- Key video games publishers
- Russia
- Market size and growth
- Internet and broadband penetration
- Mobile penetration
- Key video games publishers
- South East Asia
- Market size and growth
- Internet, broadband and mobile penetration
- Index
List of Figures
- Figure 2.1: Global video gaming market size ($bn), 2003 - 2013
- Figure 2.2: Global video gaming market by format (%), 2008 - 2013
- Figure 2.3: Global video gaming market size by geographic region (%), 2008
- 2013
- Figure 2.4: Examples of advergaming
- Figure 2.5: EVE Online screenshot
- Figure 3.6: Global console gaming market size ($bn), 2003-2013
- Figure 3.7: Global console shipments (m), 2006-2013
- Figure 3.8: Global console shipments (m), H1 2008 - H1 2009
- Figure 3.9: Positioning of key consoles
- Figure 3.10: Comparison between key video game consoles
- Figure 3.11: Global online console market size ($bn), 2008-2013
- Figure 3.12: Global online console market size break-up ($bn), 2008-2013
- Figure 4.13: Global online gaming market size ($bn), 2008 - 2013
- Figure 4.14: Worldwide internet users and penetration, 2004-2008
- Figure 4.15: Worldwide MMOG subscribers (m), 2004-2008
- Figure 4.16: Global MMOG market size ($bn), 2008-2013
- Figure 4.17: Worldwide broadband users and penetration, 2004-2013
- Figure 4.18: MMOG key players' market share (%), June 2008
- Figure 5.19: Global mobile gaming market size ($bn), 2003-2013
- Figure 5.20: Worldwide mobile subscribers and penetration, 2004-2008
- Figure 5.21: 3G share of mobile phone subscriptions and revenues (%),
2004-2013
- Figure 6.22: Global PC gaming market size ($bn), 2003-2013
- Figure 7.23: Global casual gamers' profile, (2007)
- Figure 7.24: US comparison of gamers' age, (2006, 2008)
- Figure 7.25: UK breakdown of gamers and non-gamers by age (%), (2008)
- Figure 7.26: US comparison of gamers' gender, (2006, 2008)
- Figure 7.27: US break-down of gaming software genres shipments (%), (2005,
2009)
- Figure 7.28: European parents playing video games with children (%), (2008)
- Figure 8.29: Global in-game advertising market size ($bn), 2008-2013
- Figure 8.30: Examples of in-game advertisements
- Figure 9.31: Traditional video gaming value chain
- Figure 9.32: Evolution in video gaming value chain
- Figure 10.33: The US video gaming market size ($bn), 2003-2013
- Figure 10.34: US internet and broadband penetration (connections per
hundred population), 2003-2013
- Figure 10.35: The US mobile penetration (phones per hundred population),
2003-2013
- Figure 10.36: Canada video gaming market size ($bn), 2003-2013
- Figure 10.37: Canada internet and broadband penetration (connections per
hundred population), 2003-2013
- Figure 10.38: Canada mobile penetration (phones per hundred population),
2003-2013
- Figure 10.39: China online gaming market size ($bn), 2003-2009
- Figure 10.40: China internet and broadband penetration (connections per
hundred population), 2003-2013
- Figure 10.41: China mobile penetration (phones per hundred population),
2003-2013
- Figure 10.42: South Korea video gaming market size ($bn), 2003-2009
- Figure 10.43: South Korea internet and broadband penetration (connections
per hundred population), 2003-2013
- Figure 10.44: South Korea mobile penetration (phones per hundred
population), 2003-2013
- Figure 10.45: Japan video gaming market size ($bn), 2003-2011
- Figure 10.46: Japan internet and broadband penetration (connections per
hundred population), 2003-2013
- Figure 10.47: Japan mobile penetration (phones per hundred population),
2003-2013
- Figure 10.48: Western Europe video gaming market size ($bn), 2003-2013*
- Figure 10.49: The UK internet and broadband penetration (connections per
hundred population), 2003-2013
- Figure 10.50: The UK mobile penetration (phones per hundred population),
2003-2013
- Figure 10.51: France internet and broadband penetration (connections per
hundred population), 2003-2013
- Figure 10.52: France mobile penetration (phones per hundred population),
2003-2013
- Figure 10.53: Germany internet and broadband penetration (connections per
hundred population), 2003-2013
- Figure 10.54: Germany mobile penetration (phones per hundred population),
2003-2013
- Figure 10.55: India video gaming market size ($m), 2008-2012
- Figure 10.56: India internet and broadband penetration (connections per
hundred population), 2003-2013
- Figure 10.57: India mobile penetration (phones per hundred population),
2003-2013
- Figure 10.58: Brazil video gaming market size ($bn), 2005-2008
- Figure 10.59: Brazil internet and broadband penetration (connections per
hundred population), 2007-2013
- Figure 10.60: Brazil mobile penetration (phones per hundred population),
2007-2013
- Figure 10.61: Russia internet and broadband penetration (connections per
hundred population), 2003-2013
- Figure 10.62: Russia mobile penetration (phones per hundred population),
2003-2013
List of Tables
- Table 2.1: Global video gaming market size ($bn), 2003 - 2013
- Table 2.2: Global video gaming market break-up by geographic region ($bn),
2008 - 2013
- Table 2.3: Top 15 video games publishers, (2008)
- Table 3.4: Top 10 console software publishers by global shipments, (H1
2009)
- Table 3.5: Top 20 console games by global shipments (m), (H1 2009)
- Table 3.6: Global console shipments (m), 2006-2013
- Table 3.7: Console hardware shipments by console (m), (2006-2008)
- Table 3.8: Global online console market size break-up ($bn), 2008-2013
- Table 4.9: Worldwide internet users and penetration, 2004-2008
- Table 4.10: Worldwide broadband users and penetration, 2004-2013
- Table 5.11: Worldwide mobile subscribers and penetration, 2004-2008
- Table 5.12: 3G share of mobile phone subscriptions and revenues (%),
2004-2013
- Table 7.13: Casual gaming market size ($bn), 2005-2007
- Table 7.14: UK breakdown of gamers and non-gamers by age (%), (2008)
- Table 10.15: The US - Key video game publishing companies, (2008)
- Table 10.16: China online gaming market size ($bn), 2003-2009
- Table 10.17: China online gaming break-up ($bn), 2008-2009
- Table 10.18: China - key video games publishers, (2008)
- Table 10.19: South Korea video gaming market size ($bn), 2003-2009
- Table 10.20: South Korea - key video games publishers, (2008)
- Table 10.21: Japan video gaming market size ($bn), 2003-2011
- Table 10.22: Japan - key video games publishers, (2008)
- Table 10.23: Europe - Key video game publishing companies, (2008)
- Table 10.24: Brazil video gaming market size ($bn), 2005-2008
- Table 10.25: South East Asia key statistics (connections per hundred
population), (2008-2013)
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