Table of Contents
Introduction
Value chains in transition
- Value capture
- The recording and motion picture industries compared
- Value capture versus creation
- The music industry
- Creation, composition and performance
- Recording
- Reproduction and distribution
- Sales
- Value chain change
- Creators
- Corporate content owners
- DRM service providers
- Network operators
- Device manufacturers
- The movie industry
- Illegal distribution
- Remuneration of talent
- Global market
- Consumption environments
- Digital impacts on production
- Delivery and presentation--theatrical
- Delivery and presentation--DVD
- Delivery and presentation--TV
- Windowing
- Old value chain, new value chain
- Conclusions
DRM Technologies
- DRM versus conditional access (CA) technologies
- The internet effect
- First generation DRM architecture
- The failure of first generation DRM
- The delivery application explosion
- Ripping tools and CD burners
- Broadband
- P2P networks
- Centralised P2P networks
- Distributed P2P networks
- Second generation DRM
Six key DRM companies
- Microsoft
- RealNetworks
- Apple
- Sony
- InterTrust
- Sun
The proprietary DRM providers
The 'single-play' DRM providers
- Apple Fairplay
- Sony MagicGate
The interoperability providers
- InterTrust Nemo
- Sun Microsystem's Dream
Supporting technologies
- Rights languages and watermarking and fingerprinting
- Content tracking
Standards Standards initiatives
- Advanced Access Content System (AACS)
- Copy Protection for Recordable
Media--4C (CPRM)
- Digital Living Netwrok Alliance (DLNA)
- Digital Transmission Content
Protection--5C (DTCP)
- High-bandwidth Digital Content Protection (HDCP)
- Digital Video Broadcasting Project (DVB)
- Motion Picture EXpert Group (MPEG)
- Digital Media Project (DMP)
- Open Mobile Alliance (OMA)
- TV-Anytime
- Secure Video Processor (SVP)
Content Protection Conclusions
DRM and new entertainment business models
- Scenario 1--Simple online consumer download with aggregated content
- Scenario 2--Simple online consumer download with distributed content
- Scenario 3--Content owners access to multiple delivery streams
- Scenario 4--Content owners and aggregators relate in a complex value chain
- Scenario 5--Legal peer-to-peer
- Scenario 6--Pervasive automated content trading
The consumer environment
- Copyright issues
- Permissions, limitations and exceptions
- First sale
- Privacy issues
- Usability of DRM systems
- Interoperability of content across
- different systems
- Service support and content recovery
- Other issues
- Conclusions
Legal and regulatory environment
- International copyright protection
- TRIPS agreement (WTO)
- National copyright protection--USA
- National copyright protection - European Union
- European Union consumer law Transparency
- Contractual terms
- Privacy
- Government initiatives on DRM
- DRM and private-copying levies
New distribution and business models in practice
- Business models
- Retail
- Rental
- Pay-per-view (PPV)
- Subscription
- Advertising and sponsorship
Selected company profiles:
- CinemaNow
- TiVO
- BrightCove
- Akimbo
- RipeTV
- Kontiki
- Greengrass
- Comcast
- Lovefilm
Tables and Charts
Value chains in transition
- UK Music downloads
- Traditional music value chain
- Emerging music value chain
- Diagram A: Current movie value chain
- Diagram B: Current release windows
- Diagram C: New movie value chain - scenario 1
- Diagram D: New movie value chain - scenario 2
DRM Technologies
- Conditional access and DRM comparison
- USA Online--Historic and projected
- UK Online--Historic and projected
- USA Broadband uptake
- UK Broadband uptake
- Centralised P2P network
- Distributed P2P network
- Exemplary DRM Providers Chart
- Standards Initiatives: Summary
- Standards and propriety technologies
DRM and new entertainment business models
- Scenario 1
- Scenario 2
- Scenario 3
- Scenario 4
- Scenario 5
- Scenario 6
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