Table of Contents
Management summary
Introduction
- Fundamentals of console cycles
- First-party publishers and third-party publishers
Next gen console hardware
Raising the bar - the impact on game production costs
- Why does the cost of making games keep rising?
- Cost mitigation strategies
- Raising barriers to entry and level of risk for publishers
Next gen publishing break even analysis
- Introduction
- Break even analysis I: Single platform
- Break even analysis II: Multi-platform
Publisher strategies for the next-generation
Exploiting online business models
- Key features of next generation console online services
- PlayStation Network Platform
- Microsoft Xbox Live
- Microsoft XBL non-gaming content strategy
- Nintendo Virtual Console
Next generation software analysis
- Introduction
- Games publishing pipelines
- Platform exclusivity
- Five million unit sales
- New IP - who is taking most risks?
- Who is playing safe?
Platform owner publisher strategies
Winners and losers
- Next generation console forecasts
- Strengths and weaknesses summary of content line-up for the 3 platforms
- Which publishers appear best-placed to reap next-gen rewards?
- EA
- Square Enix
- Take Two Interactive
- Ubisoft
Tables and Charts
Management summary
- Global 128 bit (last generation) and 256 bit (next generation) annual
software sales value
- Global 128 bit (last generation) and 256 bit (next generation) annual
software sales value ($m)
Introduction
- Year on year hardware sales trends (Volumes 000s)
- Year on year global hardware volume
- Next generation console overview
Next gen console hardware
- Overview table of launch dates and pricing
Raising the bar - the impact on game production costs
- Next generation console predictions
- Ubisoft scale up: Development staff growth 1992 - 2006
- Incidence of console hits: US Lifetime sales 2004 - 2006
Next gen publishing break even analysis
- US console games: average annual sales per game
- Incidence of console hits: US Lifetime sales 2004 - 2006
- Xbox 360
- Playstation 3
- Wii
- Xbox 360 & Playstation 3 multiplatform
- Xbox 360 & Playstation 3 & Wii multiplatform
Publisher strategies for the next-generation
- World annual software sales value ($m)
- US Software sales by platform 2005-2010
Exploiting online business models
Next generation software analysis
- Total released games to end Q4 06 by platform
- Total games scheduled for release: Q1 07 onwards
- Platform exclusives
- 5m+ selling franchises by platform
- Game release schedules
- Next gen titles based on 5m+ selling IP by publisher
- Games based on new IP by platform
- New IP overview
- First party publisher games analysis
Platform owner content strategies
- Publisher internal development capability
- Microsoft global annual software sales value: Xbox & Xbox 360
- Microsoft Xbox 360: Installed base (PAL territories; US; Japan)
- Microsoft Japan annual software sales volume: Xbox & Xbox 360
- Nintendo DS global annual software sales volumes
- Nintendo Wii annual software sales Value 2006-2010
- Last generation console global installed base
- Winners and losers
- Next generation console global installed base
- Last generation console market shares
- Next generation console installed base global market shares
- Next generation console installed base global market shares
- World: Last generation global installed base by platform
- World: Installed base by platform
|
Related Report
|