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Market Research Report

Mobile Youth - Mobile Services

Published by Wireless World Forum Contact us : +1-860-674-8796
Published 2006/10 Content info  
Product code W2F47881
Price From  US $ 1910.4 Order/Price list
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Description TOC

Table of Contents

1. How is the mobile industry failing youth?

  • 1.1 The mobile industry is not creating services that youth want
    • Case Study 1: How MMS failed to replicate the success of SMS
      • Figure 1.1.2 MMS predicted vs actual revenues 2002-2006
    • Case Study 2: The Low Uptake of 3G Services in the UK
      • Figure 1.1.3 3G Uptake by UK Youth by 2003
    • Case Study 3: How Vodafone Japan Lost its Share of the Japanese mobileYouth market
      • Figure 1.1.4 Youth attachment to J-Phone: Before and After Vodafone rebranding
    • Case Study: Social networking sites: MySpace and Bebo
      • Figure 1.1.5 Growth in Social Networking Sites
  • 1.2 Network operators are not giving youth reasons to remain loyal, meaning young people are constantly switching operator
    • Figure 1.2.1 Churn Reduction and Customer Retention: Overview of a Major Industry Challenge
    • Figure 1.2.2 Youth Churn and Lost Revenues

2. Why is the mobile industry failing youth?

  • 2.1 The mobile industry' s use of language limits how it sees the value of the consumer
    • Figure 2.1.1 The mobile industry sees itself as the sum of multiple value chains
    • Figure 2.1.2 The Operator Brand Relevance Curve
  • 2.2 The industry creates products with technological features but few social benefits
    • Figure 2.2.1 The Feature/Benefit Matrix
  • 2.3 New mobile products and services are not strong enough competitors for youth time and money
    • Figure 2.3.1 "Media snacks" vs social tools
    • Figure 2.3.2 Popular youth products and services are supported by social drivers
    • Figure 2.3.3 Popular mobile services and their underlying social drivers

3. Recommendations

  • 3.1 Build a mutually beneficial relationship with youth as consumers, not as passive "end users"
    • Figure 3.1.1 How Loyalty Schemes Foster Repeat Custom and Boost Market Share (Tesco)
  • 3.2 Make your mobile services more effective competitors for limited youth time and spend
    • Figure 3.2.1 A youth benefit matrix for mobile TV
  • 3.3 Develop services which center on social benefits  not technological features
    • Figure 3.3.1 Successful products use technology to build upon existing youth behavior
    • Figure 3.3.2 Existing youth behaviors and how mobile technology can enhance them
    • Figure 3.3.3 The Value of Experimentation: How SMS Still Dominates Youth Data Revenues
    • Figure 3.3.4 Creating strategic partnerships which put the youth consumer first

References

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