Table of Contents
1. How is the mobile industry failing youth?
- 1.1 The mobile industry is not creating services that youth want
- Case Study 1: How MMS failed to replicate the success of SMS
- Figure 1.1.2 MMS predicted vs actual revenues 2002-2006
- Case Study 2: The Low Uptake of 3G Services in the UK
- Figure 1.1.3 3G Uptake by UK Youth by 2003
- Case Study 3: How Vodafone Japan Lost its Share of the Japanese
mobileYouth market
- Figure 1.1.4 Youth attachment to J-Phone: Before and After Vodafone
rebranding
- Case Study: Social networking sites: MySpace and Bebo
- Figure 1.1.5 Growth in Social Networking Sites
- 1.2 Network operators are not giving youth reasons to remain loyal,
meaning young people are constantly switching operator
- Figure 1.2.1 Churn Reduction and Customer Retention: Overview of a Major
Industry Challenge
- Figure 1.2.2 Youth Churn and Lost Revenues
2. Why is the mobile industry failing youth?
- 2.1 The mobile industry' s use of language limits how it sees the value of
the consumer
- Figure 2.1.1 The mobile industry sees itself as the sum of multiple
value chains
- Figure 2.1.2 The Operator Brand Relevance Curve
- 2.2 The industry creates products with technological features but few
social benefits
- Figure 2.2.1 The Feature/Benefit Matrix
- 2.3 New mobile products and services are not strong enough competitors for
youth time and money
- Figure 2.3.1 "Media snacks" vs social tools
- Figure 2.3.2 Popular youth products and services are supported by social
drivers
- Figure 2.3.3 Popular mobile services and their underlying social drivers
3. Recommendations
- 3.1 Build a mutually beneficial relationship with youth as consumers, not
as passive "end users"
- Figure 3.1.1 How Loyalty Schemes Foster Repeat Custom and Boost Market
Share (Tesco)
- 3.2 Make your mobile services more effective competitors for limited youth
time and spend
- Figure 3.2.1 A youth benefit matrix for mobile TV
- 3.3 Develop services which center on social benefits not technological
features
- Figure 3.3.1 Successful products use technology to build upon existing
youth behavior
- Figure 3.3.2 Existing youth behaviors and how mobile technology can
enhance them
- Figure 3.3.3 The Value of Experimentation: How SMS Still Dominates Youth
Data Revenues
- Figure 3.3.4 Creating strategic partnerships which put the youth
consumer first
References
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