Abstract
The movements from analog to digital, and from modem to broadband access have combined with the development of powerful chips, new storage and output technologies, and the emergence of new platforms and standards to drive a revolution
in home entertainment. PCs can now merge with other home entertainment devices.
Content created or stored on one type of entertainment device can be accessed
via any other device. Films and TV programs can be shown on any screen in
the house without wires trailing across floors. The entire household's music can be
stored on one device, but available wherever there are speakers in the house. Entertainment
is available on demand, anytime/anyplace.
This timely BCC Research report addresses the global market for devices that are
purchased by individual consumers for the downloading, creation, storage and playback of digital video, audio and multimedia entertainment content for their personal use in the home. In addition to the
consumer market for digital home entertainment devices, the study quantifies the OEM market for key enabling technologies used in digital home entertainment equipment, including chipsets, MEMS data storage, and display devices.
This comprehensive study will be invaluable to executives in the electronics industry, entrepreneurs,
investors, venture capitalists and other readers with a need to know where the market
for home entertainment-related devices is headed in the next five years.
SCOPE OF STUDY
This analysis:
- Identifies the home entertainment devices and technologies with the greatest commercial potential in the near- to mid-term (2004-2010)
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Analyzes recent sales trends and quantifies current sales of each device and technology
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Identifies and evaluates the impact of economic, business, demographic, technological,
legal/regulatory and other factors that will drive the future market for each device and technology
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Forecasts future sales of each device and technology in value and, where possible,
unit terms through 2010.