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[Report]

Digital Home Entertainment

Published: 2006/03

Contact 24 hrs/day
Description

Table of Contents

  • INTRODUCTION
      • THE DIGITAL HOME ENTERTAINMENT REVOLUTION
      • STUDY GOALS AND OBJECTIVES
      • INTENDED AUDIENCE
      • SCOPE AND FORMAT
      • METHODOLOGY AND INFORMATION SOURCES
      • ANALYST CREDENTIALS
      • RELATED BCC RESEARCH
      • BCC ONLINE SERVICES
      • DISCLAIMER
  • EXECUTIVE SUMMARY
    • Summary Table: GLOBAL DIGITAL HOME ENTERTAINMENT MARKET, THROUGH 2010 ($ BILLIONS)
    • Summary Figure: GLOBAL DIGITAL HOME ENTERTAINMENT MARKET, 2004-2010 ($ BILLIONS)
  • OVERVIEW OF DIGITAL HOME ENTERTAINMENT
      • WHAT IS DIGITAL HOME ENTERTAINMENT?
        • DEFINITIONS
          • Digital Entertainment
          • Home Entertainment
          • Enabling Technologies
      • WHERE IS DIGITAL HOME ENTERTAINMENT HEADED IN THE NEXT FIVE YEARS?
        • BRIEF HISTORY OF DIGITAL HOME ENTERTAINMENT
        • DEVELOPMENTS THAT WILL SHAPE FUTURE OF DIGITAL ENTERTAINMENT
      • DIGITAL HOME ENTERTAINMENT DEVICES AND ENABLING TECHNOLOGIES
        • TYPES OF DIGITAL HOME ENTERTAINMENT DEVICES
          • Overview
            • Gateways
            • Hubs/Nodes
            • Output Devices
            • Networking Devices
            • Miscellaneous Devices and Supplies
          • Gateway Devices
            • Broadcast Receivers
              • Digital Television (DTV) Receivers
              • Components of a Digital TV Broadcast Receiver
              • Set-Top Boxes vs. Integrated Receivers
              • Mobile Digital TV
              • Digital Radio Receivers
              • Satellite DR
              • Terrestrial DR
            • Cable/DSL Receivers
              • Digital Cable Receivers
              • Cable Modems
              • DSL Modem
              • Internet Protocol TV
            • Mobile Telephones
              • Music
              • Video
              • Multimedia Phones
          • Hub/Node Devices
            • Media Servers and Other Home Entertainment Computers
            • Digital Video Recorders
            • Digital Video and Audio Components
              • Digital Amplifiers
            • Personal Audio and Video Players
            • Digital Cameras and Camcorders
            • Video Game Consoles and Players
              • Video Game Consoles
              • Handheld Video Game Players
          • Digital Output Devices
            • Video Output Devices
              • Televisions/TV Monitors
              • Microdisplays
            • Audio Output Devices
              • Digital Speakers
              • Digital Headphones
          • Networking Devices
            • Wired Networks
              • Ethernet Networks
              • Powerline Networks
            • Wireless Networks
          • Other Devices and Consumables
            • Removable Recording Media
              • Digital Magnetic Tape
              • Optical Media
    • Table 1 OPTICAL MEDIA DATA STORAGE CAPACITIES
              • Speed Ratings
              • Data Longevity
            • Batteries
            • Wearable Personal Electronics
        • ENABLING TECHNOLOGIES
          • Overview
            • Integrated Circuits
            • Data Storage Devices and Media
            • Display Materials
            • MEMS
            • Miscellaneous Enabling Technologies
          • Integrated Circuits
    • Table 2 INTEGRATED CIRCUIT TECHNOLOGY ENABLERS FOR DIGITAL HOME ENTERTAINMENT APPLICATIONS
            • CPUs
              • Multi- Core Processors
            • Digital TV Receiver Chips
              • Improved Front End Performance
              • Increasing Integration
              • Mobile Receivers
            • Graphics Processors
              • Graphics Processors (Continued)
            • Image Sensors
              • CCDs
              • CMOS Image Sensors
              • Direct Image Sensors
              • Performance
            • Gaming Chips
              • Xbox360 Chip
              • Nintendo Revolution Chip ("Broadway")
              • Sony PlayStation 3 Chip ("Cell")
          • Storage Technologies
            • Magnetic Storage
              • General Description and Operation
              • Hard Disk Drives
              • Read/Write Heads
              • Magnetic Storage Disk
              • Miniature Hard Disk Drives (HDDs)
              • New Recording Technologies
              • Other Innovations
            • Digital Tape Drives
              • Tape Heads
              • Magnetic Recording Tape
          • Flash (Solid State) Memory Devices
            • General Description and Operation
              • Secure Digital (SD)/MultiMedia (MMC) cards.
              • Compact Flash (CF) Cards
              • Smart Media (SM) Cards
              • xD-Picture Card
              • Memory Stick (MS)
            • Performance
    • Table 3 FLASH MEMORY DEVICE PERFORMANCE PARAMETERS
          • Optical Drives
            • General Description and Operation
            • Read/Write Heads
            • Optical Media
              • Optical Disks
              • CD-R and DVD-R
              • CD-RW and DVD-RW
              • MiniDisc
              • Blu-Ray
              • HD-DVD
            • High-End Video Cards
          • Video/Audio Output Technologies
            • Video Display Technologies
              • Medium and Large Format Displays
              • Cathode Ray Tube (CRT) Displays
              • Projection Displays
              • Plasma Displays
              • Liquid Crystal Displays (LCD)
              • Organic Light Emitting Diode (OLED) Displays
              • Field Emission Displays (FED)
              • Surface-conduction Electron-emitter Displays (SED)
              • Electroluminescent Displays (ELD)
            • Microdisplays
              • Image Generation Technologies
              • Projection/Magnification Technologies
              • Positioning Technologies
          • MEMS
            • Digital Light Processors
            • Hard Disk Read/Write Head Tracking Mechanisms
            • Image Stabilization Systems
            • Game Controller Interface
          • Networking/Connectivity Technologies
            • Wired Networks
              • Ethernet
              • Powerline
            • Wireless Networks
              • 802.11b ("Wifi")
              • 802.11g
              • Ultra-Wideband (UWB)
          • Other Technologies
            • Batteries and Fuel Cells
              • Improved Lithium Ion Batteries
              • Micro-Fuel Cells
            • Conductive Textiles
  • PATENT ANALYSIS
    • PATENTS/PATENT APPLICATIONS BY TYPE OF PRODUCT/ TECHNOLOGY
    • Figure 1 U.S. PATENTS ISSUED SINCE 1976 AND PATENT APPLICATIONS PENDING RELATING TO HOME ENTERTAINMENT (%)
    • Figure 1 (CONTINUED)
  • GLOBAL CONSUMER MARKET FOR HOME ENTERTAINMENT DEVICES AND SUPPLIES, 2004-2010
      • SUMMARY
    • Table 4 GLOBAL DIGITAL HOME ENTERTAINMENT MARKET, THROUGH 2010 ($ BILLIONS)
    • Figure 2 GLOBAL DIGITAL HOME ENTERTAINMENT MARKET, 2004-2010 ($)
    • Figure 3 GLOBAL DIGITAL HOME ENTERTAINMENT DEVICE MARKET SEGMENTS, 2004 AND 2010 (%)
      • DIGITAL ENTERTAINMENT MARKET BY DEVICE SEGMENT
        • GATEWAYS
    • Table 5 GLOBAL MARKET FOR HOME ENTERTAINMENT GATEWAYS, THROUGH 2010 ($ MILLIONS)
    • Figure 4 GLOBAL HOME ENTERTAINMENT GATEWAY DEVICE MARKET SEGMENTS, 2004 AND 2010 (%)
    • Figure 4 (CONTINUED)
          • Broadcast Receivers
    • Table 6 GLOBAL SALES OF DIGITAL BROADCAST RECEIVERS, THROUGH 2010 ($ MILLIONS)
          • Digital Television Receivers
    • Table 7 GLOBAL SALES OF DIGITAL BROADCAST TV SET-TOP BOXES, THROUGH 2010 (MILLIONS)
          • Digital Radio Receivers
    • Figure 5 GLOBAL PROJECTED SALES OF ALL TYPES OF DIGITAL RADIOS, 2004-2010 (MILLION UNITS)
    • Table 8 GLOBAL SALES OF PORTABLE, TABLETOP, AND COMPONENT DIGITAL RADIO RECEIVERS, THROUGH 2010 (MILLION UNITS/$ MILLIONS)
          • Cable/DSL Receivers
    • Figure 6 GLOBAL CABLE AND DSL RECEIVER MARKET (PERCENT OF TOTAL SALES)
    • Table 9 GLOBAL SALES OF DIGITAL CABLE SET-TOP BOXES AND DSL MODEMS, THROUGH 2010
          • Multimedia Cellular Handsets
    • Figure 7 GLOBAL SALES TRENDS OF MOBILE PHONE HANDSETS, 2004-2010 (MILLION UNITS)
    • Table 10 GLOBAL SALES OF MULTIMEDIA-ENABLED MOBILE PHONE HANDSETS, THROUGH 2010 (MILLIONS)
        • HUBS/NODES
    • Table 11 GLOBAL MARKET FOR HOME ENTERTAINMENT HUBS/NODES, THROUGH 2010 ($ BILLIONS)
    • Figure 8 GLOBAL HOME ENTERTAINMENT HUB/NODE MARKET, 2004 AND 2010 (%)
          • Media Servers and Other Home Entertainment Computers
    • Figure 9 GLOBAL SALES OF MEDIA-CENTRIC COMPUTERS, 2004 (PERCENT OF TOTAL SALES)
    • Table 12 GLOBAL SALES OF MEDIA SERVERS AND HOME ENTERTAINMENT PCS, THROUGH 2010 (MILLIONS)
    • Figure 10 GLOBAL SALES OF MEDIA-CENTRIC PCS AS A PERCENTAGE OF TOTAL CONSUMER PC SALES, 2004 AND 2010 (PERCENT OF TOTAL UNITS SOLD)
          • Digital Video Recorders
    • Table 13 GLOBAL DVR SALES, THROUGH 2010 (MILLIONS)
          • Digital Audio and Video Components
    • Figure 11 GLOBAL HOME DIGITAL AUDIO AND VIDEO COMPONENT SALES, 2004 (PERCENT OF TOTAL SALES)
    • Figure 12 GLOBAL SALES OF DVD PLAYERS VS. PLAYER/RECORDERS, 2004 (PERCENT OF TOTAL)
    • Table 14 GLOBAL SALES OF DIGITAL HOME AUDIO AND VIDEO COMPONENTS, THROUGH 2010 (MILLIONS)
          • Portable Digital Media Devices
    • Figure 13 GLOBAL PERSONAL DIGITAL MEDIA PLAYERS SALES, 2004 (PERCENT OF TOTAL SALES)
    • Table 15 GLOBAL SALES OF PORTABLE DIGITAL MEDIA DEVICES, 2004-2010 (MILLIONS)
          • Digital Cameras
    • Figure 14 GLOBAL CONSUMER SALES OF DIGITAL STILL AND VIDEO CAMERAS, 2004 (PERCENT OF TOTAL)
    • Figure 15 CONSUMER DIGITAL CAMERAS USING CCDS VS. CMOS, 2004 (PERCENTAGE OF DIGITAL CAMERAS SOLD)
    • Table 16 GLOBAL PROJECTED CONSUMER SALES OF DIGITAL STILL AND VIDEO CAMERAS, THROUGH 2010 (MILLION UNITS AND $ BILLIONS)
          • Video Game Players
    • Figure 16 GLOBAL SALES OF VIDEO GAME PLAYERS, 2004 (UNITS AND DOLLAR SALES)
    • Figure 17 GLOBAL VIDEO GAME CONSOLE SALES, 2002-2008 (MILLION UNITS SOLD)
    • Table 17 PROJECTED GLOBAL MARKET FOR VIDEO GAME PLAYERS, THROUGH 2010 ($ BILLIONS)
        • OUTPUT DEVICES
    • Table 18 GLOBAL MARKET FOR DIGITAL HOME ENTERTAINMENT OUTPUT DEVICES, THROUGH 2010 ($ BILLIONS)
          • Video Displays
    • Table 19 GLOBAL MARKET FOR HOME ENTERTAINMENT VIDEO OUTPUT DEVICES BY TYPE OF DEVICE, THROUGH 2010 ($ BILLIONS)
            • Large format displays
            • Medium format displays
            • Microdisplays
            • Total
            • Large Format Displays
    • Figure 18 GLOBAL SALES OF LARGE FORMAT TVS, BY DISPLAY TYPE, 2004
    • Table 20 GLOBAL SALES OF LARGE FORMAT (40 INCHES AND OVER) TELEVISIONS, THROUGH 2010 (MILLIONS OF TV SETS)
    • Figure 19 GLOBAL SALES TRENDS OF LARGE TELEVISIONS (40-INCHES AND OVER), 2004-2010 (MILLIONS OF TV SETS)
    • Table 21 GLOBAL PROJECTED SALES OF LARGE-FORMAT TV SETS, THROUGH 2010 (MILLION UNITS AND $ BILLIONS)
            • Medium Format Displays
    • Table 22 GLOBAL PROJECTED SALES OF MEDIUM FORMAT DIGITAL TV SETS, THROUGH 2010
            • Microdisplays
    • Table 23 GLOBAL CONSUMER MARKET FOR HEAD-MOUNTED PERSONAL VIDEO DISPLAYS, THROUGH 2010 (MILLION UNITS AND $ BILLIONS)
          • Audio Output Devices
    • Table 24 GLOBAL PROJECTED SALES OF DIGITAL LOUDSPEAKERS, THROUGH 2010 (MILLION UNITS AND $ MILLIONS)
        • NETWORKING EQUIPMENT
    • Table 25 GLOBAL MARKET FOR HOME ENTERTAINMENT NETWORKING EQUIPMENT AND INSTALLATION SERVICES, THROUGH 2010 (MILLION UNITS/$ MILLIONS)
    • Figure 20 GLOBAL HOME ENTERTAINMENT NETWORKING MARKET SHARE, 2004 AND 2010 (%)
          • Wired Networks
    • Figure 21 GLOBAL HOME NETWORKING EQUIPMENT MARKET TRENDS, 2004-010 ($ BILLIONS)
    • Table 26 GLOBAL PROJECTED SALES OF WIRED HOME ENTERTAINMENT NETWORKING EQUIPMENT, THROUGH 2010 ($ BILLIONS)
          • Wireless Networks
    • Table 27 GLOBAL SALES OF WIRELESS HOME ENTERTAINMENT NETWORKING EQUIPMENT, THROUGH 2010 ($ BILLIONS)
        • ACCESSORIES AND SUPPLIES
    • Table 28 GLOBAL SALES OF OTHER DIGITAL HOME ENTERTAINMENT ACCESSORIES AND SUPPLIES, THROUGH 2010
          • Data Storage
            • Data Storage Devices
    • Table 29 GLOBAL MARKET FOR HOME ENTERTAINMENT- ORIENTED DATA STORAGE DEVICES, THROUGH 2010 ($ BILLIONS)
              • Hard Drives
    • Table 30 GLOBAL CONSUMER MARKET FOR HOME ENTERTAINMENT RELATED HARD DRIVES, THROUGH 2010 ($ BILLIONS)
              • Internal Hard Drives
    • Table 31 GLOBAL CONSUMER SALES OF INTERNAL HARD DRIVES FOR HOME ENTERTAINMENT PURPOSES, THROUGH 2010 (MILLION UNITS/$ BILLIONS)
              • Portable Hard Drives
    • Table 32 GLOBAL PROJECTED SALES OF PORTABLE HARD DRIVES FOR HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 ($ BILLIONS)
              • Microdrives
    • Table 33 GLOBAL PROJECTED CONSUMER SALES OF REMOVABLE MICRODRIVES FOR HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 ($ BILLIONS)
            • Optical Drives
    • Table 34 GLOBAL PROJECTED CONSUMER SALES OF OPTICAL DRIVES FOR HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 ($ BILLIONS)
            • Flash Memory Readers
    • Table 35 GLOBAL CONSUMER SALES OF FLASH MEMORY READERS, THROUGH 2010 (MILLION UNITS/$ BILLIONS)
            • Digital Audio Tape (DAT) Drives
          • Removable Media
            • Flash Memory
    • Figure 22 GLOBAL FLASH MEMORY PRODUCT MARKET SHARES, 2004 (PERCENT OF TOTAL DOLLAR SALES)
    • Table 36 GLOBAL UNIT SALES OF DIGITAL CAMERAS AND CELL PHONE CAMERAS, THROUGH 2010 (MILLION UNITS SOLD)
    • Figure 23 GLOBAL DIGITAL CAMERA AND CELL PHONE CAMERA SALES, 2004-2010 (MILLION UNITS SOLD)
    • Table 37 GLOBAL PROJECTED SALES OF FLASH MEMORY, THROUGH 2010 ($ BILLIONS)
            • Optical Disks
    • Figure 24 GLOBAL REMOVABLE OPTICAL MEDIA MARKET SHARES, 2004 (PERCENT OF TOTAL UNIT SALES)
    • Table 38 GLOBAL SALES OF REMOVABLE OPTICAL MEDIA FOR HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 (MILLION UNITS/$ BILLIONS)
            • Digital Tape
    • Table 39 GLOBAL SALES OF DIGITAL TAPE FOR HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 ($ BILLIONS)
          • Batteries
    • Table 40 GLOBAL SALES OF ADVANCED BATTERIES FOR PORTABLE ENTERTAINMENT DEVICES, THROUGH 2010 ($ BILLIONS)
          • Wearable Personal Electronics
    • Table 41 GLOBAL MARKET FOR WEARABLE PERSONAL ELECTRONICS, THROUGH 2010 ($ MILLIONS)
  • GLOBAL OEM MARKET FOR DIGITAL HOME ENTERTAINMENT ENABLING TECHNOLOGIES, 2004-2010
      • SUMMARY
    • Table 42 GLOBAL OEM MARKET FOR DIGITAL HOME ENTERTAINMENT ENABLING TECHNOLOGIES, THROUGH 2010 ($ BILLIONS)
      • MARKET BY TECHNOLOGY SEGMENT
        • INTEGRATED CIRCUITS
    • Table 43 GLOBAL SALES OF INTEGRATED CIRCUITS FOR HOME ENTERTAINMENT DEVICES, THROUGH 2010 ($ BILLIONS)
    • Figure 25 GLOBAL CONSUMPTION OF INTEGRATED CIRCUITS USED IN DIGITAL HOME ENTERTAINMENT DEVICES, 2004-2010 ($ BILLIONS)
        • MEMS
    • Table 44 GLOBAL MARKET FOR MEMS TECHNOLOGIES USED IN DIGITAL HOME ENTERTAINMENT DEVICES, THROUGH 2010 ($ MILLIONS)
          • Image Stabilization Systems
    • Table 45 GLOBAL DIGITAL CAMERA SALES, THROUGH 2010 (MILLION CAMERAS)
    • Figure 26 GLOBAL UNIT SALES OF DIGITAL CAMERAS, 2004-2010 (MILLION UNITS)
    • Table 46 GLOBAL MARKET FOR MEMS DIGITAL CAMERA IMAGE STABILIZATION SYSTEMS, THROUGH 2010 (MILLIONS)
          • Video Game Controllers
    • Table 47 GLOBAL SALES OF VIDEO GAMING DEVICES, THROUGH 2010 (MILLION UNITS)
    • Figure 27 GLOBAL TRENDS IN SALES OF VIDEO GAMING DEVICES, 2004-2010 (MILLION DEVICES)
    • Table 48 GLOBAL MARKET FOR MEMS ACCELEROMETERS IN HANDHELD GAMING DEVICES, THROUGH 2010 (MILLIONS)
          • Read/Write Heads
    • Table 49 GLOBAL MARKET FOR MEMS ACCELEROMETERS IN HARD DISK READ/WRITE HEADS FOR HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 (MILLIONS)
          • Digital Light Processors
    • Table 50 GLOBAL DLP TV SALES, THROUGH 2010 (MILLION UNITS)
    • Figure 28 GLOBAL SALES OF DLP TELEVISIONS, 2004-2010 (MILLION UNITS)
    • Table 51 GLOBAL MARKET FOR DLPS IN HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 (MILLIONS)
        • MEMORY DEVICES AND MEDIA
    • Table 52 GLOBAL OEM MARKET FOR MEMORY DEVICES AND MEDIA USED IN HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 (MILLION UNITS/$ BILLIONS)
    • Table 52 (CONTINUED)
        • DISPLAY MATERIALS
    • Table 53 GLOBAL MARKET FOR DISPLAY TECHNOLOGIES USED IN DIGITAL HOME ENTERTAINMENT DEVICES, THROUGH 2010 ($ MILLIONS)
          • Large Format TVs
    • Table 54 GLOBAL OEM MARKET FOR DISPLAY MATERIALS USED IN LARGE-FORMAT DIGITAL TV SETS, THROUGH 2010 ($ BILLIONS)
          • Medium Format Displays
    • Table 55 GLOBAL OEM MARKET FOR DISPLAY MATERIALS USED IN MEDIUM-FORMAT DIGITAL TV SETS, THROUGH 2010 (MILLION UNITS AND $ BILLIONS)
          • Small Displays
    • Table 56 GLOBAL OEM MARKET FOR DISPLAY MATERIALS USED IN SMALL DIGITAL DISPLAYS, THROUGH 2010 ($ BILLIONS)
            • Cell Phone Displays
    • Table 57 GLOBAL SALES OF MULTIMEDIA-ENABLED MOBILE PHONE HANDSETS BY DISPLAY TYPE, THROUGH 2010 (MILLION UNITS)
    • Table 58 GLOBAL OEM DISPLAY MATERIALS USED IN MULTIMEDIA-ENABLED CELL PHONE HANDSETS, THROUGH 2010
            • Digital Camera Displays
    • Table 59 GLOBAL SALES OF DIGITAL STILL AND VIDEO CAMERAS BY DISPLAY TYPE, THROUGH 2010 (MILLION UNITS)
    • Table 60 OEM MARKET FOR DISPLAY MATERIALS USED IN DIGITAL CAMERAS, THROUGH 2010*
            • Microdisplays
    • Table 61 GLOBAL OEM MARKET FOR MICRODISPLAYS USED IN DIGITAL HOME ENTERTAINMENT DEVICES, THROUGH 2010
  • VENDOR PROFILES
      • AGILENT TECHNOLOGIES
      • ALTAIR NANOTECHNOLOGIES, INC
      • APPLIED NANOTECH, INC.
      • ATI TECHNOLOGIES, INC.
      • BRILLIAN CORP.
      • BROADCOM CORP.
      • BUFFALO TECHNOLOGIES
      • CAMBRIDGE DISPLAY TECHNOLOGIES
      • CANON KABUSHIKI KAISHA
      • CINEMA ELECTRIC, INC.
      • CORNICE, INC.
      • COVION ORGANIC SEMICONDUCTORS GMBH
      • D-LINK CORP.
      • E.I. DU PONT DE NEMOURS AND COMPANY
      • EASTMAN KODAK CO.
      • EMAGIN
      • FREESCALE SEMICONDUCTOR, INC.
      • GENERAL ATOMICS
      • HAMAMATSU PHOTONICS K.K.
      • HEWLETT PACKARD
      • HITACHI GLOBAL STORAGE TECHNOLOGIES
      • IDETEC, INC.
      • IFIRE TECHNOLOGY CORP.
      • I-O DISPLAY SYSTEMS, LLC
      • KOMAG, INC.
      • MATSUSHITA ELECTRIC INDUSTRIAL CO., LTD.
      • MEMOREX PRODUCTS, INC.
      • MEMORY-TECH CORP.
      • MICROEMISSIVE DISPLAYS LTD.
      • MICROSOFT CORP.
      • MICROTUNE, INC.
      • MITSUBISHI CHEMICAL CORP.
      • NANOGRAM CORP.
      • NESS DISPLAY CO, LTD.
      • NETGEAR, INC.
      • NTERA LTD.
      • RICOH COMPANY, LTD.
      • RITDISPLAY CORP.
      • RITEK CORP.
      • SAMSUNG ELECTRONICS CO. LTD.
      • SEAGATE TECHNOLOGY
      • SED INC.
      • SOFTSWITCH LTD.
      • SONY CORP.
      • STMICROELECTRONICS
      • TDK CORP.
      • TEXAS INSTRUMENTS INC.
      • TOSHIBA CORP.
      • UNIVERSAL DISPLAY CORP.
      • WESTERN DIGITAL CORP.
      • ZORAN CORP.

    LIST OF TABLES

  • Summary Table:
  • Table 1 OPTICAL MEDIA DATA STORAGE CAPACITIES
  • Table 2 INTEGRATED CIRCUIT TECHNOLOGY ENABLERS FOR DIGITAL HOME ENTERTAINMENT APPLICATIONS
  • Table 3 FLASH MEMORY DEVICE PERFORMANCE PARAMETERS
  • Table 4 GLOBAL DIGITAL HOME ENTERTAINMENT MARKET, THROUGH 2010 ($ BILLIONS)
  • Table 5 GLOBAL MARKET FOR HOME ENTERTAINMENT GATEWAYS, THROUGH 2010 ($ MILLIONS)
  • Table 6 GLOBAL SALES OF DIGITAL BROADCAST RECEIVERS, THROUGH 2010 ($ MILLIONS)
  • Table 7 GLOBAL SALES OF DIGITAL BROADCAST TV SET-TOP BOXES, THROUGH 2010 (MILLIONS)
  • Table 8 GLOBAL SALES OF PORTABLE, TABLETOP, AND COMPONENT DIGITAL RADIO RECEIVERS, THROUGH 2010 (MILLION UNITS/$ MILLIONS)
  • Table 9 GLOBAL SALES OF DIGITAL CABLE SET-TOP BOXES AND DSL MODEMS, THROUGH 2010
  • Table 10 GLOBAL SALES OF MULTIMEDIA-ENABLED MOBILE PHONE HANDSETS, THROUGH 2010 (MILLIONS)
  • Table 11 GLOBAL MARKET FOR HOME ENTERTAINMENT HUBS/NODES, THROUGH 2010 ($ BILLIONS)
  • Table 12 GLOBAL SALES OF MEDIA SERVERS AND HOME ENTERTAINMENT PCS, THROUGH 2010 (MILLIONS)
  • Table 13 GLOBAL DVR SALES, THROUGH 2010 (MILLIONS)
  • Table 14 GLOBAL SALES DIGITAL HOME AUDIO AND VIDEO COMPONENTS, THROUGH 2010 (MILLIONS)
  • Table 15 GLOBAL SALES OF PORTABLE DIGITAL MEDIA DEVICES, 2004-2010 (MILLIONS)
  • Table 16 GLOBAL PROJECTED CONSUMER SALES OF DIGITAL STILL AND VIDEO CAMERAS, THROUGH 2010 (MILLION UNITS AND $ BILLIONS)
  • Table 17 PROJECTED GLOBAL MARKET FOR VIDEO GAME PLAYERS, THROUGH 2010 ($ BILLIONS)
  • Table 18 GLOBAL MARKET FOR DIGITAL HOME ENTERTAINMENT OUTPUT DEVICES, THROUGH 2010 ($ BILLIONS)
  • Table 19 GLOBAL MARKET FOR HOME ENTERTAINMENT VIDEO OUTPUT DEVICES BY TYPE OF DEVICE, THROUGH 2010 ($ BILLIONS)
  • Table 20 GLOBAL SALES OF LARGE FORMAT (40 INCHES AND OVER) TELEVISIONS, THROUGH 2010 (MILLIONS OF TV SETS)
  • Table 21 GLOBAL PROJECTED SALES OF LARGE-FORMAT TV SETS, THROUGH 2010 (MILLION UNITS AND $ BILLIONS)
  • Table 22 GLOBAL PROJECTED SALES OF MEDIUM FORMAT DIGITAL TV SETS, THROUGH 2010
  • Table 23 GLOBAL CONSUMER MARKET FOR HEAD-MOUNTED PERSONAL VIDEO DISPLAYS, THROUGH 2010 (MILLION UNITS AND $ BILLIONS)
  • Table 24 GLOBAL PROJECTED SALES OF DIGITAL LOUDSPEAKERS, THROUGH 2010 (MILLION UNITS AND $ MILLIONS)
  • Table 25 GLOBAL MARKET FOR HOME ENTERTAINMENT NETWORKING EQUIPMENT AND INSTALLATION SERVICES, THROUGH 2010 (MILLION UNITS/$ MILLIONS)
  • Table 26 GLOBAL PROJECTED SALES OF WIRED HOME ENTERTAINMENT NETWORKING EQUIPMENT, THROUGH 2010 ($ BILLIONS)
  • Table 27 GLOBAL SALES OF WIRELESS HOME ENTERTAINMENT NETWORKING EQUIPMENT, THROUGH 2010 ($ BILLIONS)
  • Table 28 GLOBAL SALES OF OTHER DIGITAL HOME ENTERTAINMENT ACCESSORIES AND SUPPLIES, THROUGH 2010
  • Table 29 GLOBAL MARKET FOR HOME ENTERTAINMENT- ORIENTED DATA STORAGE DEVICES, THROUGH 2010 ($ BILLIONS)
  • Table 30 GLOBAL CONSUMER MARKET FOR HOME ENTERTAINMENT RELATED HARD DRIVES, THROUGH 2010 ($ BILLIONS)
  • Table 31 GLOBAL CONSUMER SALES OF INTERNAL HARD DRIVES FOR HOME ENTERTAINMENT PURPOSES, THROUGH 2010 (MILLION UNITS/$ BILLIONS)
  • Table 32 GLOBAL PROJECTED SALES OF PORTABLE HARD DRIVES FOR HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010($ BILLIONS)
  • Table 33 GLOBAL PROJECTED CONSUMER SALES OF REMOVABLE MICRODRIVES FOR HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 ($ BILLIONS)
  • Table 34 GLOBAL PROJECTED CONSUMER SALES OF OPTICAL DRIVES FOR HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 ($ BILLIONS)
  • Table 35 GLOBAL CONSUMER SALES OF FLASH MEMORY READERS, THROUGH 2010 (MILLION UNITS/$ BILLIONS)
  • Table 36 GLOBAL UNIT SALES OF DIGITAL CAMERAS AND CELL PHONE CAMERAS, THROUGH 2010 (MILLION UNITS SOLD)
  • Table 37 GLOBAL PROJECTED SALES OF FLASH MEMORY, THROUGH 2010 ($ BILLIONS)
  • Table 38 GLOBAL SALES OF REMOVABLE OPTICAL MEDIA FOR HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 (MILLION UNITS/$ BILLIONS)
  • Table 39 GLOBAL SALES OF DIGITAL TAPE FOR HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 ($ BILLIONS)
  • Table 40 GLOBAL SALES OF ADVANCED BATTERIES FOR PORTABLE ENTERTAINMENT DEVICES, THROUGH 2010 ($ BILLIONS)
  • Table 41 GLOBAL MARKET FOR WEARABLE PERSONAL ELECTRONICS, THROUGH 2010 ($ MILLIONS)
  • Table 42 GLOBAL OEM MARKET FOR DIGITAL HOME ENTERTAINMENT ENABLING TECHNOLOGIES, THROUGH 2010 ($ BILLIONS)
  • Table 43 GLOBAL SALES OF INTEGRATED CIRCUITS FOR HOME ENTERTAINMENT DEVICES, THROUGH 2010 ($ BILLIONS)
  • Table 44 GLOBAL MARKET FOR MEMS TECHNOLOGIES USED IN DIGITAL HOME ENTERTAINMENT DEVICES, THROUGH 2010 ($ MILLIONS)
  • Table 45 GLOBAL DIGITAL CAMERA SALES, THROUGH 2010 (MILLION CAMERAS)
  • Table 46 GLOBAL MARKET FOR MEMS DIGITAL CAMERA IMAGE STABILIZATION SYSTEMS, THROUGH 2010 (MILLIONS)
  • Table 47 GLOBAL SALES OF VIDEO GAMING DEVICES, THROUGH 2010 (MILLION UNITS)
  • Table 48 GLOBAL MARKET FOR MEMS ACCELEROMETERS IN HANDHELD GAMING DEVICES, THROUGH 2010 (MILLIONS)
  • Table 49 GLOBAL MARKET FOR MEMS ACCELEROMETERS IN HARD DISK READ/WRITE HEADS FOR HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 (MILLIONS)
  • Table 50 GLOBAL DLP TV SALES, THROUGH 2010 (MILLION UNITS)
  • Table 51 GLOBAL MARKET FOR DLPS IN HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 (MILLIONS)
  • Table 52 GLOBAL OEM MARKET FOR MEMORY DEVICES AND MEDIA USED IN HOME ENTERTAINMENT APPLICATIONS, THROUGH 2010 (MILLION UNITS/$ BILLIONS)
  • Table 53 GLOBAL MARKET FOR DISPLAY TECHNOLOGIES USED IN DIGITAL HOME ENTERTAINMENT DEVICES, THROUGH 2010 ($ MILLIONS)
  • Table 54 GLOBAL OEM MARKET FOR DISPLAY MATERIALS USED IN LARGE-FORMAT DIGITAL TV SETS, THROUGH 2010 ($ BILLIONS)
  • Table 55 GLOBAL OEM MARKET FOR DISPLAY MATERIALS USED IN MEDIUM-FORMAT DIGITAL TV SETS, THROUGH 2010 (MILLION UNITS AND $ BILLIONS)
  • Table 56 GLOBAL OEM MARKET FOR DISPLAY MATERIALS USED IN SMALL DIGITAL DISPLAYS, THROUGH 2010 ($ BILLIONS)
  • Table 57 GLOBAL SALES OF MULTIMEDIA-ENABLED MOBILE PHONE HANDSETS BY DISPLAY TYPE, THROUGH 2010 (MILLION UNITS)
  • Table 58 GLOBAL OEM DISPLAY MATERIALS USED IN MULTIMEDIA-ENABLED CELL PHONE HANDSETS, THROUGH 2010
  • Table 59 GLOBAL SALES OF DIGITAL STILL AND VIDEO CAMERAS BY DISPLAY TYPE, THROUGH 2010 (MILLION UNITS)
  • Table 60 OEM MARKET FOR DISPLAY MATERIALS USED IN DIGITAL CAMERAS, THROUGH 2010*
  • Table 61 GLOBAL OEM MARKET FOR MICRODISPLAYS USED IN DIGITAL HOME ENTERTAINMENT DEVICES, THROUGH 2010

    LIST OF FIGURES

  • Summary Figure:
  • Figure 1 U.S. PATENTS ISSUED SINCE 1976 AND PATENT APPLICATIONS PENDING RELATING TO HOME ENTERTAINMENT (%)
  • Figure 2 GLOBAL DIGITAL HOME ENTERTAINMENT MARKET, 2004-2010 ($)
  • Figure 3 GLOBAL DIGITAL HOME ENTERTAINMENT DEVICE MARKET SEGMENTS, 2004 AND 2010 (%)
  • Figure 4 GLOBAL HOME ENTERTAINMENT GATEWAY DEVICE MARKET SEGMENTS, 2004 AND 2010 (%)
  • Figure 5 GLOBAL PROJECTED SALES OF ALL TYPES OF DIGITAL RADIOS, 2004-2010 (MILLION UNITS)
  • Figure 6 GLOBAL CABLE AND DSL RECEIVER MARKET (PERCENT OF TOTAL SALES)
  • Figure 7 GLOBAL SALES TRENDS OF MOBILE PHONE HANDSETS, 2004-2010 (MILLION UNITS)
  • Figure 8 GLOBAL HOME ENTERTAINMENT HUB/NODE MARKET, 2004 AND 2010 (%)
  • Figure 9 GLOBAL SALES OF MEDIA-CENTRIC COMPUTERS, 2004 (PERCENT OF TOTAL SALES)
  • Figure 10 GLOBAL SALES OF MEDIA-CENTRIC PCS AS A PERCENTAGE OF TOTAL CONSUMER PC SALES, 2004 AND 2010 (PERCENT OF TOTAL UNITS SOLD)
  • Figure 11 GLOBAL HOME DIGITAL AUDIO AND VIDEO COMPONENT SALES, 2004 (PERCENT OF TOTAL SALES)
  • Figure 12 GLOBAL SALES OF DVD PLAYERS VS. PLAYER/RECORDERS, 2004 (PERCENT OF TOTAL)
  • Figure 13 GLOBAL PERSONAL DIGITAL MEDIA PLAYERS SALES, 2004 (PERCENT OF TOTAL SALES)
  • Figure 14 GLOBAL CONSUMER SALES OF DIGITAL STILL AND VIDEO CAMERAS, 2004 (PERCENT OF TOTAL)
  • Figure 15 CONSUMER DIGITAL CAMERAS USING CCDS VS. CMOS, 2004 (PERCENTAGE OF DIGITAL CAMERAS SOLD)
  • Figure 16 GLOBAL SALES OF VIDEO GAME PLAYERS, 2004 (UNITS AND DOLLAR SALES)
  • Figure 17 GLOBAL VIDEO GAME CONSOLE SALES, 2002-2008 (MILLION UNITS SOLD)
  • Figure 18 GLOBAL SALES OF LARGE FORMAT TVS, BY DISPLAY TYPE, 2004
  • Figure 19 GLOBAL SALES TRENDS OF LARGE TELEVISIONS (40-INCHES AND OVER), 2004-2010 (MILLIONS OF TV SETS)
  • Figure 20 GLOBAL HOME ENTERTAINMENT NETWORKING MARKET SHARE, 2004 AND 2010 (%)
  • Figure 21 GLOBAL HOME NETWORKING EQUIPMENT MARKET TRENDS, 2004-010 ($ BILLIONS)
  • Figure 22 GLOBAL FLASH MEMORY PRODUCT MARKET SHARES, 2004 (PERCENT OF TOTAL DOLLAR SALES)
  • Figure 23 GLOBAL DIGITAL CAMERA AND CELL PHONE CAMERA SALES, 2004-2010 (MILLION UNITS SOLD)
  • Figure 24 GLOBAL REMOVABLE OPTICAL MEDIA MARKET SHARES, 2004 (PERCENT OF TOTAL UNIT SALES)
  • Figure 25 GLOBAL CONSUMPTION OF INTEGRATED CIRCUITS USED IN DIGITAL HOME ENTERTAINMENT DEVICES, 2004-2010 ($ BILLIONS)
  • Figure 26 GLOBAL UNIT SALES OF DIGITAL CAMERAS, 2004-2010 (MILLION UNITS)
  • Figure 27 GLOBAL TRENDS IN SALES OF VIDEO GAMING DEVICES, 2004-2010 (MILLION DEVICES)
  • Figure 28 GLOBAL SALES OF DLP TELEVISIONS, 2004-2010 (MILLION UNITS)
Description

[Report]
Digital Home Entertainment
Published: 2006/03
Published by : BCC Research BCC Research

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