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[Report]

Video Game Advertising: Getting to the Next Level

Published: 2007/04

Contact 24 hrs/day
Description

Table of Contents

Executive Summary

  • Worldwide Video Game Advertising Spending, 2006-2011 (millions)
  • Issues & Questions

The eMarketer View

  • Key eMarketer Numbers: Video Game Advertising
  • Percent of Media Budget that US Advertising Executives Plan to Allocate to Select New Online Media in 2007
  • Planned Spending in the Next Year on Emerging Advertising Tactics according to US Online Marketers*, 2005 & 2006 (% of respondents)

Worldwide Advertising Spending

  • Worldwide Video Game Advertising Spending, 2006-2011 (millions)
  • Worldwide Advergaming Spending, 2006-2011 (millions)

US Advertising Spending

  • US Video Game Advertising Spending, 2006-2011 (millions)
  • US Video Game Advertising Revenues, by Segment, 2005-2010 (millions)
  • US In-Game Advertising* Revenues, 2004-2010 (millions)
  • US Advergaming Spending, 2006-2011 (millions)

The Video Game Market

  • Global Revenues
    • Worldwide Video Game Revenues, 2006-2011 (billions)
    • Worldwide Video Game Revenues, 2005 & 2010 (billions)
    • Worldwide Video Game and Interactive Entertainment Industry Revenues, 2005 & 2011 (billions)
    • Worldwide Video Game Sales, 2005 & 2011 (billions)
  • US Revenues
    • US Video Game Revenues, 2006-2011 (billions)
    • US Video Game Sales*, 2006 & 2007 (billions and % increase vs. prior year)
    • Console and Handheld Video Game Software Revenues in the US, by Platform, 2005-2010 (millions, % increase/decrease vs. prior year and CAGR*)

Consumer Behavior & Attitudes

  • Number of Hours per Week that US Video Game Players* Spend Playing Computer or Video Games, April 2006 (% of respondents)
  • Attitudes of US Male Online Gamers Ages 18-34 toward In-Game Advertising, 2006 (% of respondents)
  • Least Intrusive Approach to In-Game Advertising according to US Male Online Gamers Ages 18-34, 2006 (% of respondents)
  • US Consumers and Video Gamers Who Are Aware of and/or Have Seen In-Game Advertisements, by Age, June 2006
  • Level of Familiarity with In-Game Advertising among US Video Gamers, by Usage, February 2006 (% of respondents in each group)
  • Attitudes of US Video Gamers toward In-Game Advertising, by Usage, February 2006 (% of respondents in each group)

Casual Games

  • Favorite Type of Game according to US Video Game Players*, April 2006 (% of respondents)

Online Games

  • Worldwide Online Game Revenues, 2005 & 2011 (billions)
  • Online Game Revenues in North America, 2005 & 2010 (billions)
  • Online Game Revenues in China, 2005 & 2010 (billions)
  • Online Game Revenues in the Asia-Pacific Region, 2005 & 2010 (billions)
  • US Online Video Game Sales, 2006 & 2010 (% of total video games sales)
  • Worldwide Online Game Revenues, by Type, 2005 (% market share)
  • US Advertisers' Reactions to Select Innovations in the Media Landscape, 2006 (% of respondents)

Demographics

  • US Computer or Video Game Players, by Age and Gender, 2006 (% of respondents)
  • US Gamers Who Play Games Online, by Gender, 2006 (% of respondents)
  • Video Game Console Users in the US, by Age and Gender, Q4 2006 (thousands)
  • US Adult Console Gamers, by Gender, 2006 (% of respondents)
  • Casual Gamers Worldwide, by Gender, August 2006 (% of respondents)
  • Casual Gamers Worldwide, by Age, August 2006 (% of respondents)
  • Casual, Core and Hardcore PC Gamer Characteristics in the US, 2005

Measurability

Related Information and Links

  • Related Links
  • Contact
  • Report Contributors

About eMarketer

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Description

[Report]
Video Game Advertising: Getting to the Next Level
Published: 2007/04
Published by : eMarketer eMarketer

Price:
US $ 695.00 PDF by E-mail (Single User License)
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Product Code : EM50966
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