the-infoshop.com - The vertical markets research portal
View CartView Cart
Global Information, Inc.
US: +1-860-674-8796
EU: +32-2-535-7543
SG: +65-6223-2436
  Home | Catalog | E-mail Alert | Custom Research | About The Infoshop | Contact Us | Site Map |

* View All Categories

[Report]

Toys and Games in Brazil

Published: 2006/11

Contact 24 hrs/day
Table of Contents

Abstract

Why buy this report

  • Get insight into trends in market performance
  • Pinpoint growth sectors and identify factors driving change
  • Identify market and brand leaders and understand the competitive environment

Executive summary

Economy affects toys and games sales performance

The poor economic environment in Brazil affected the performance of toys and games. High unemployment and the reduction in the incomes of workers kept consumers away from stores. Toys and games manufacturers were forced to reduce the unit prices of their products and so value sales for these companies were reduced.

That said, current value sales of toys and games managed to surpass R$1.5 billion in 2003, an increase of nearly 30% over the review period as a whole. Traditional toys and games increased by 38% over the review period as a whole, while video games increased by just over 12%.

Mounting competition among fashion dolls

Fashion dolls were the most competitive area of toys and games as a whole. Sales of fashion dolls are very significant to Mattel, Estrela and Gulliver, which are among the largest manufacturers of traditional toys and games in the market. Towards the end of the review period, there was a lot of investment in ' hip' fashion dolls and their accessories, because 8- to 12-year-old girls want a doll that is closer to their reality. The main dolls in this category are Barbie and My Scene from Mattel, Susi and Driks from Estrela and Bratz and Lil' Bratz from Gulliver in partnership with MGA Entertainment.

Illegal commerce constrains video games

Illegal sales of video games, both hardware and software, affected the sales of the official market in Brazil. However, some measures have been taken against illegal copies of video games software through Government laws and educational programmes.

Compared to other countries, sales of PlayStation 2, Xbox and GameCube are very small. The most popular video games consoles are the ones that were released 10 to 15 years ago because the price of these is more attractive to most people who have low incomes. In Brazil, the average salary of workers is about R$835 per month.

Future trends

It is expected that toys and games will see a strong performance over the forecast period because there will be investments in the economic and social environment of Brazil by the Government. Investments in programmes combating the black market have also been increasing.

Sales of toys and games should also be influenced by the reduction in the import tax for toys and games. The import tax was approved by the World Trade Organization to protect the Brazilian toys and games industry from 1996 until 2006. After 2006, import tax reduction should translate to the Brazilian consumer in the form of lower prices, which should promote further sales growth by making toys more affordable.

Table of Contents

[Report]
Toys and Games in Brazil
Published: 2006/11
Published by : Euromonitor International Euromonitor International

Price:
US $ 900.00 PDF by E-mail (Single User License)
>
Product Code : EO50412
Please inform me when related publications are released
InfoWatch

Available 24 Hours a Day
US: 1-860-674-8796 EU: 32-2-535-7543 SG: 65-6223-2436
The vertical markets research portal
© 2008, the-infoshop.com by Global Information, Inc. All rights reserved.