[Report]
Toys and Games in Brazil
Published: 2006/11
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Table of Contents
- 1. INTRODUCTION
- 2. EXECUTIVE SUMMARY
- Economy affects toys and games sales performance
- Mounting competition among fashion dolls
- Illegal commerce constrains video games
- Future trends
- 3. TOYS AND GAMES
- 3.1 MARKET PERFORMANCE
- Economic environment constrains sales of toys and games
- Table 1 Prices of Traditional Toys and Games: % Volume Share 1998-2003
- Actual performance constrained in constant terms
- Import taxes protect Brazilian toys and games
- Competitive fashion dolls
- The illegal market for toys and games
- Toys and games market share
- Table 2 Retail Sales of Toys and Games: Value 1998-2003
- Table 3 Retail Sales of Toys and Games: % Value Growth 1998-2003
- Table 4 Toys and Games Company Shares 2002-2003
- 4. TRADITIONAL TOYS AND GAMES
- 4.1 SECTOR PERFORMANCE
- Traditional toys and games is affected by the economic environment
- The competitiveness of dolls/figures
- Lack of security and space in urban cities influences sales of outdoor
games
- Most other areas of traditonal toys and games decline
- Concentrated share in traditional toys and games
- Table 5 Retail Sales of Traditional Toys and Games: Value 1998-2003
- Table 6 Retail Sales of Traditional Toys and Games: % Value Growth
1998-2003
- Table 7 Traditional Toys and Games Company Shares 2002-2003
- 4.2 NEW PRODUCT DEVELOPMENTS
- Fashion dolls battle
- Action figures
- Traditional toys and games are influenced by entertainment programmes
- Summary 1 Traditional Toys and Games New Product Developments 2002-2003
- 4.3 RETAIL DISTRIBUTION
- Table 8 Retail Sales of Traditional Toys and Games by
- Distribution Format: % Analysis 1998/2003
- 5. VIDEO GAMES
- 5.1 SECTOR PERFORMANCE
- Illegal products constrain video games performance
- Inequitable income distribution affects sales of top video games
- Tec Toy leads in video games hardware
- Electronics Arts leads in video games software
- Table 9 Retail Sales of Video Games: Value 1998-2003
- Table 10 Retail Sales of Video Games: % Value Growth 1998-2003
- Table 11 Video Games Company Shares 2002-2003
- 5.2 NEW PRODUCT DEVELOPMENTS
- N-Gage: a technological portable hand-held
- consoleNew video games consoles are affected by illegal commerce
- Entertainment trends affect video games software
- Summary 2 Video Games New Product Developments 2002-2003
- 5.3 RETAIL DISTRIBUTION
- Table 12 Retail Sales of Video Games by Distribution Format: % Analysis
1998/2003
- 6. FORECAST MARKET PERFORMANCE
- Optimism about the economic situation
- The end of import taxes
- Rigorous programmes against illegal products
- Table 13 Forecast Retail Sales of Toys and Games: Value 2003-2008
- Table 14 Forecast Retail Sales of Toys and Games: % Value Growth
2003-2008
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[Report]
Toys and Games in Brazil
Published: 2006/11
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Published by : Euromonitor International  |
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Price:
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Product Code : EO50412 |
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