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[Report]

Toys and Games in Brazil

Published: 2006/11

Contact 24 hrs/day
Description

Table of Contents

  • 1. INTRODUCTION
  • 2. EXECUTIVE SUMMARY
  • Economy affects toys and games sales performance
  • Mounting competition among fashion dolls
  • Illegal commerce constrains video games
  • Future trends
  • 3. TOYS AND GAMES
  • 3.1 MARKET PERFORMANCE
  • Economic environment constrains sales of toys and games
    • Table 1 Prices of Traditional Toys and Games: % Volume Share 1998-2003
  • Actual performance constrained in constant terms
  • Import taxes protect Brazilian toys and games
  • Competitive fashion dolls
  • The illegal market for toys and games
  • Toys and games market share
    • Table 2 Retail Sales of Toys and Games: Value 1998-2003
    • Table 3 Retail Sales of Toys and Games: % Value Growth 1998-2003
    • Table 4 Toys and Games Company Shares 2002-2003
  • 4. TRADITIONAL TOYS AND GAMES
  • 4.1 SECTOR PERFORMANCE
  • Traditional toys and games is affected by the economic environment
  • The competitiveness of dolls/figures
  • Lack of security and space in urban cities influences sales of outdoor games
  • Most other areas of traditonal toys and games decline
  • Concentrated share in traditional toys and games
    • Table 5 Retail Sales of Traditional Toys and Games: Value 1998-2003
    • Table 6 Retail Sales of Traditional Toys and Games: % Value Growth 1998-2003
    • Table 7 Traditional Toys and Games Company Shares 2002-2003
  • 4.2 NEW PRODUCT DEVELOPMENTS
  • Fashion dolls battle
  • Action figures
  • Traditional toys and games are influenced by entertainment programmes
    • Summary 1 Traditional Toys and Games New Product Developments 2002-2003
  • 4.3 RETAIL DISTRIBUTION
    • Table 8 Retail Sales of Traditional Toys and Games by
  • Distribution Format: % Analysis 1998/2003
  • 5. VIDEO GAMES
  • 5.1 SECTOR PERFORMANCE
  • Illegal products constrain video games performance
  • Inequitable income distribution affects sales of top video games
  • Tec Toy leads in video games hardware
  • Electronics Arts leads in video games software
    • Table 9 Retail Sales of Video Games: Value 1998-2003
    • Table 10 Retail Sales of Video Games: % Value Growth 1998-2003
    • Table 11 Video Games Company Shares 2002-2003
  • 5.2 NEW PRODUCT DEVELOPMENTS
  • N-Gage: a technological portable hand-held
  • consoleNew video games consoles are affected by illegal commerce
  • Entertainment trends affect video games software
    • Summary 2 Video Games New Product Developments 2002-2003
  • 5.3 RETAIL DISTRIBUTION
    • Table 12 Retail Sales of Video Games by Distribution Format: % Analysis 1998/2003
  • 6. FORECAST MARKET PERFORMANCE
  • Optimism about the economic situation
  • The end of import taxes
  • Rigorous programmes against illegal products
    • Table 13 Forecast Retail Sales of Toys and Games: Value 2003-2008
    • Table 14 Forecast Retail Sales of Toys and Games: % Value Growth 2003-2008
Description

[Report]
Toys and Games in Brazil
Published: 2006/11
Published by : Euromonitor International Euromonitor International

Price:
US $ 900.00 PDF by E-mail (Single User License)
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Product Code : EO50412
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