Abstract
This report analyzes the worldwide markets for Wireless Gaming in Millions of
US$. The major Product Segments analyzed are Messaging Based Wireless Gaming,
Browser/Web Based Wireless Gaming, and Downloadable Wireless Gaming. The
report provides separate comprehensive analytics for the USA, Japan, Europe,
and Rest of World. Annual forecasts are provided for each region for the
period of 2001 through 2015. The report profiles 97 companies including many
key and niche players worldwide such as Electronic Arts, Inc., Gameloft SA,
Glu Mobile, Superscape Group Plc, Hands-On Mobile, Inc., HandyGames&rade;,
IN-FUSIO Group, I-play, Kuju Entertainment Ltd., KT Freetel Co., Ltd.,
Telefónica O2 Europe Plc, Player X, SEGA of America, Inc., and Sony
Online Entertainment LLC. Market data and analytics are derived from primary
and secondary research. Company profiles are mostly extracted from URL
research and reported select online sources.