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[Report]

Digital Home Entertainment: Future Consumer Spending Habits

Published: 2005/12

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Table of Contents

Abstract

The home entertainment sector has increased in value and complexity significantly over the past twenty years. Advances in both the digital storage and delivery of content have provided a wealth of new opportunities and outlets for content owners to exploit.

Key Coverage

  • How have the four main home entertainment sectors evolved in the years between 2000 and 2010?
  • What part has digital played in the evolvement of home entertainment?
  • Has the growth of one sector been at the expense of another?
  • Does geography influence home entertainment spending preference?
  • How will the revenue balance shift in the years to 2010?

The wealth of experience gained from our team of expert analysts ensures that Digital Home Entertainment is the ultimate management report providing in-depth intelligence on the home entertainment sector.

Countries / Sectors / Companies Covered

  • Digital Home Entertainment gives you comprehensive coverage of the following four sectors:
  • Television - Of the four home entertainment sectors the television sector is by far the largest.
  • Games - eminiscent of the music industry in the early 1990s, the value of the games industry in 2000-2005 has gone from strength to strength.
  • Recorded music - Since the late 1990s, music retailers of all kinds have been forced to battle against the various Peer-to-Peer (P2P) networks.
  • Film - Following a slight dip in 2001, total revenues from the household film sector increased each year up to and including 2005.

Informa Telecoms & Media has found that the global average annual household expenditure on recreation and culture in 2000 stood at $1,621. By 2010, this figure is forecast to rise to $2,279, equivalent to an average annual increase of 3.5%. Within this all-encompassing value figure, the combined home entertainment spending on TV, film, games and music is also set to rise, but at a slightly higher rate in the same 10-year period, at 4.7%. By 2010, the share of spending per household on recreation and culture devoted to TV, film, games and music will stand at an estimated 9.9%. This compares with 8.8% in 2000 and 9.4% in 2005.

Who should read this report

  • Analysts, legal and financial: Use our forecasts, historic data and independent analysis to build your knowledge of the ever evolving entertainment sector
  • Investment Banks: Gain valuable insights into which entertainment sectors/countries.
  • Broadcast Technology companies
Table of Contents

[Report]
Digital Home Entertainment: Future Consumer Spending Habits
Published: 2005/12
Published by : Informa Telecoms & Media Informa Telecoms & Media

US $ 975.00 Hard Copy
US $ 2,925.00 PDF Via Web Access (1 - 5 User License)
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Product Code : ITM34591
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