Abstract
Presentation
Since early this decade, when video games first appeared on mobile handsets,
we have successively witnessed a rise in the number of developers, the
creation of mobile game subsidiaries by traditional video game publishers and
intensified investment by telecoms operators in a wide variety of business
activities (publishing, aggregation, distribution, platforms, licensing,
etc.). 2001 saw the arrival of downloadable games and November 2003 marked a
radical change with commercialisation of the n-Gage, a connected console with
game cartridges.
Since then, three developments have prompted the mobile gaming sector to move up a gear:
- The value chain has organised itself into a predominantly narrow
structure, with smaller enterprises making way for companies with the
financial capacity to shoulder development in this sector.
- Consumers have learned to extend their use of handsets beyond simple
telephony. Technological advances have furnished mobile phones with new
functionalities previously only available on dedicated devices.
- Mobile operators have managed to preserve the integrity of their business
models in spite of a lack of transparency in their offers.
For the time being, operators are still the sole point of contact for gamers,
via their billing services, but opportunities for mobile Internet business
models are now very real.
Growth of this sector is conditioned by tight technical constraints concerning
latency, speed and handset capacity in terms of storage, computation and
display.
IDATE presents an analysis of the mobile gaming market' s organisation: state
of existing offers, player positioning and changes in the value chain
(publishers, developers, distributors and mobile operators), editorial
strategies, and business and pricing models. The report explores the expected
technological and economic challenges, along with the market' s development
prospects up to 2010.
Key questions
- What are the key factors for development of the mobile gaming sector?
- What are the predominant editorial strategies and types of content
available?
- Does the technological advancement of mobile networks foresee a mass
market?
- What are the challenges for publishers, developers and distributors of
mobile video games?
- Telecoms operators versus distribution portals or aggregators: what
services for gamers?
- What are the decisive factors in a mobile gamer' s ecosystem? What profiles
are identified?
Who should read this report?
- Developers, publishers and distributors of video games
- Assess the mobile gaming market' s potential
- Understand the value chain' s organisation and relevant business models
- Mobile operators
- Analyse competing offers
- Assess commercial development prospects
- Equipment manufacturers (consumer handsets)
- Understand changes in the mobile gaming market
- Estimate the market' s long-term potential
- Investors/analysts
- Examine the competitive landscape and regional differences
- Anticipate new trends in the video gaming ecosystem