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[Report]

Serious Games: Advergaming, edugaming, training and more

Published: 2008/07

Contact 24 hrs/day
Table of Contents

Abstract

Overview

This study examines serious gaming, identifying and outlining its characteristics, uses and different segments.

It discusses the various approaches and challenges involved in the design, development and distribution of different types of serious games, while analysing the outlook for the industry and its probable growth drivers.

Key questions

  • How are serious games defined?
  • Who are serious games targeted at?
  • How are serious games developed?
  • How much do serious games cost?
  • Who produces serious games?
  • What is the outlook for serious games as an industry? How is their use likely to develop?
Table of Contents

[Report]
Serious Games: Advergaming, edugaming, training and more
Published: 2008/07
Published by : IDATE IDATE

US $ 3,770.00 Hard Copy
US $ 4,550.00 Web Access (1-5 User License)
US $ 7,540.00 Web Access (6-29 User License)
US $ 11,310.00 Web Access (Unlimited License - including subsidiaries of at least 50% ownership)
>
Product Code : IU69101
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