[Report]
Video Game Market - Changing Competitive Equation
Published: 2007/07
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Table of Contents
- 1. Market Overview
- 1.1 Market Size and Growth
- 1.2 Growth of Video Game Industry by Geography
- United States
- Europe
- Japan
- Rest of the World
- 1.3 Video Game versus Movies--Most preferred Entertainment Source?
- 2. Supply Chain of the Video Game Industry: Major Stakeholders
- 3. Game Console Hardware Market
- 4. Game console Software market
- 5. Market Trends
- Old gamers' interest continues to rise
- Rise of casual games
- Favorable demographics -- Increasing youth and longevity
- Teenage girls also a large targeted segment
- 6. Sales Channels for Video Game
- 7. Market Challenges
- Hardware pricing affects console sales
- Short period life cycle
- Dependence on selected sales channels
- New entrants pose serious challenges
- Consoles generally sold at a loss in the early life cycle
- 8. Competitive Landscape: Current and Next Generation
- 9. Company Analysis
- 9.1 Sony
- 9.1.1 Sony PlayStation 3 (PS3)
- 9.1.2 PS3 -- Market Positioning
- 9.2 Nintendo
- 9.2.1 Nintendo Wii
- 9.2.2 Wii - Market Positioning
- 9.3 Microsoft
- 9.3.1 Microsoft Xbox
- 9.3.2 Xbox -- Market Positioning
- 10. Online Gaming -- Providing potential revenue source
- 11. Market Forecast
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- Table and Figures
- Figures
- Figure 1.1 Global video game industry sales: 2000-2006
- Figure 1.2: Global Video Game Market Share by Geography -- 2006
- Figure 1.3: Revenue Comparison: Video Game versus Box Office: 2000-06
- Figure 3.1 Global Video Game Hardware Industry Sales: 2004-06
- Figure 3.2: Gaming Consoles -- Comparison of US, Europe & Japan: 2006-08
- Figure 3.3: US Game Console Hardware Market: Feb' 07
- Figure 4.1: Global Video Game Software Industry Sales: 2004-06
- Figure 5.1: Video Game playing by age group -- Survey Findings
- Figure 6.1 US Video Game Sales by Channels: 2004-06
- Figure 8.1: Video Game Current Generation Market Share
- Figure 8.2: Video Game Next Generation Market Share
- Figure 11.1: Global Video Game Industry Sales: 2006-10
- Tables
- Table I: Percentage Share of Global game console hardware market: 2005 &
2010
- Table II: US - Average time/week adult gamers play games
- Table III: Most Popular Videogame Titles -- 2006
- Table IV: US children' s video game playing by age group and gender --
2007
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[Report]
Video Game Market - Changing Competitive Equation
Published: 2007/07
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Published by : Koncept Analytics  |
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Price:
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Product Code : KOAN56683 |
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