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[Report]

Video Game Market - Changing Competitive Equation

Published: 2007/07

Contact 24 hrs/day
Description

Table of Contents

  • 1. Market Overview
    • 1.1 Market Size and Growth
    • 1.2 Growth of Video Game Industry by Geography
      • United States
      • Europe
      • Japan
      • Rest of the World
    • 1.3 Video Game versus Movies--Most preferred Entertainment Source?
  • 2. Supply Chain of the Video Game Industry: Major Stakeholders
  • 3. Game Console Hardware Market
  • 4. Game console Software market
  • 5. Market Trends
    • Old gamers' interest continues to rise
    • Rise of casual games
    • Favorable demographics -- Increasing youth and longevity
    • Teenage girls also a large targeted segment
  • 6. Sales Channels for Video Game
  • 7. Market Challenges
    • Hardware pricing affects console sales
    • Short period life cycle
    • Dependence on selected sales channels
    • New entrants pose serious challenges
    • Consoles generally sold at a loss in the early life cycle
  • 8. Competitive Landscape: Current and Next Generation
  • 9. Company Analysis
    • 9.1 Sony
      • 9.1.1 Sony PlayStation 3 (PS3)
      • 9.1.2 PS3 -- Market Positioning
    • 9.2 Nintendo
      • 9.2.1 Nintendo Wii
      • 9.2.2 Wii - Market Positioning
    • 9.3 Microsoft
      • 9.3.1 Microsoft Xbox
      • 9.3.2 Xbox -- Market Positioning
  • 10. Online Gaming -- Providing potential revenue source
  • 11. Market Forecast
    • Table and Figures
    • Figures
    • Figure 1.1 Global video game industry sales: 2000-2006
    • Figure 1.2: Global Video Game Market Share by Geography -- 2006
    • Figure 1.3: Revenue Comparison: Video Game versus Box Office: 2000-06
    • Figure 3.1 Global Video Game Hardware Industry Sales: 2004-06
    • Figure 3.2: Gaming Consoles -- Comparison of US, Europe & Japan: 2006-08
    • Figure 3.3: US Game Console Hardware Market: Feb' 07
    • Figure 4.1: Global Video Game Software Industry Sales: 2004-06
    • Figure 5.1: Video Game playing by age group -- Survey Findings
    • Figure 6.1 US Video Game Sales by Channels: 2004-06
    • Figure 8.1: Video Game Current Generation Market Share
    • Figure 8.2: Video Game Next Generation Market Share
    • Figure 11.1: Global Video Game Industry Sales: 2006-10
    • Tables
    • Table I: Percentage Share of Global game console hardware market: 2005 & 2010
    • Table II: US - Average time/week adult gamers play games
    • Table III: Most Popular Videogame Titles -- 2006
    • Table IV: US children' s video game playing by age group and gender -- 2007
Description

[Report]
Video Game Market - Changing Competitive Equation
Published: 2007/07
Published by : Koncept Analytics Koncept Analytics

Price:
US $ 950.00 PDF BY E-mail (Single User License)
US $ 1,900.00 PDF BY E-mail (Corporate Use License)
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Product Code : KOAN56683
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