[Report]
Portable Media Devices - US - December 2007
Published: 2007/12
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Table of Contents
- Scope and Themes
- What you need to know
- Definition
- Data for this report
- Abbreviations and terms
- Abbreviations
- Terms
- Executive Summary
- The facts
- 25-34 year olds key to the market
- Convergence is key particularly amongst younger consumers
- Single parents, young minority men and portable video games
- Cell phones approach ubiquity and picture taking is number one feature
- Younger consumers like to use more phone applications
- MP3 player ownership
- iPod is still the product to beat
- No surprise, video games are a hit amongst children and teens
- Teenage cell phone and MP3 ownership
- GPS capabilities provide potential for growth
- Cell phone subscription services
- Use of PMDs to play content on other media systems is significant
- Managing music collections
- Forecast
- Recommendations for market development
- Market Overview
- Demographic Factors
- Age
- Figure 1: Population aged 18 or older, 2002, 2007 and 2012
- Race and ethnicity
- Figure 2: Population by race and Hispanic origin, 2002, 2007 and 2012
- Household income
- Figure 3: Distribution of households, by household income, 2003 and 2006
- Figure 4: Median household income, 1996-2006
- Other factors
- Function seep
- Figure 5: Cell phone and portable media player features and functions
- Locked and unlocked content-hardware systems
- Product Review
- Smartphones
- iPhone
- Blackberry
- Palm Treo
- A/V players
- Apple iPod
- Toshiba Gigabeat
- Microsoft Zune
- Creative Zen
- Archos
- Handheld video game consoles
- Nintendo DS and DS Lite
- Nintendo Game Boy Micro and Game Boy Advance SP
- Sony PSP
- Advertising and Promotion
- Introduction
- Figure 6: Advertising expenditures for selected portable media device
brands, 2005-06
- A/V players
- Microsoft Zune
- Figure 7: Microsoft Zune advertisement
- Apple iPod
- Figure 8: Apple iPod Brazilian themed advertisement
- Figure 9: Apple iPod Paul McCartney advertisement
- Handsets
- Apple iPhone
- Figure 10: Apple iPhone demonstration advertisement
- Figure 11: Apple iPhone YouTube advertisement
- Motorola
- Figure 12: Motorola Motorizr advertisement
- Figure 13: Motorola Q futuristic advertisement
- Figure 14: Motorola Q futuristic (longer version) advertisement
- Nokia
- Figure 15: Nokia Corporate advertisement
- Samsung
- Figure 16: Samsung Electronic Slim Slider advertisement
- Sony Ericsson
- Figure 17: Sony Ericsson advertisement
- T-Mobile Sidekick
- Figure 18: T-Mobile Sidekick "Your friends, all in one place"
advertisement
- Figure 19: T-Mobile Sidekick The Duel advertisement
- Cell Phone services
- Amp' d Mobile
- Figure 20: Amp' d Mobile "pay as you go" advertisement
- Figure 21: Amp' d Mobile digital animation advertisement
- Boost
- Figure 22: Boost pre-paid "I know where you' re at" advertisement
- Figure 23: Boost premium pre-paid "the girl with the bionic butt-cheeks"
advertisement
- Handheld game players
- Nintendo DS
- Figure 24: Nintendo DS advertisement
- Sony PSP
- Figure 25: Sony PSP advertisement
- Ownership overview, plans and attitudes
- Ownership and plans to purchase handhelds
- Figure 26: Phone/digital media player ownership and plans to purchase,
August 2007
- Results by age
- Figure 27: Phone/digital media player ownership, by age, August 2007
- Attitudes towards convergence
- Figure 28: Phone/digital media player attitudes concerning convergence,
August 2007
- Figure 29: Phone/digital media player attitudes concerning convergence,
by age, August 2007
- Convergence lags in the portable gaming segment
- Introduction
- Figure 30: Cohorts that are important to the portable gaming market
- Ownership and playing video games, by age
- Figure 31: Play/own video game and play/own portable player, by age,
January-October 2006
- Minorities play more video games
- Figure 32: Play/own video game and play/own portable player, 18-34 year
olds by race/gender, January-October 2006
- Results by cohort group
- Figure 33: Play/own video game and play/own portable player, by cohort
group, January-October 2006
- Results by household income
- Figure 34: Portable video game system owned or played, by household
income, January-October 2006
- Frequency of playing by demographics
- Figure 35: Mean number of times Game Boy Advance was played in last week
by key demographics, January-October 2006
- Smartphones
- Introduction
- Figure 36: Total U.S. manufacturer sales of smartphones, at current and
constant prices, 2003-07
- Rising cell phone penetration
- Figure 37: Cellular phone ownership, 2001-07
- Figure 38: Cellular phone ownership, by household income,
January-October 2006
- Features
- Figure 39: Features and prices of selected cell phones, January-October
2006
- Figure 40: Cell phone feature penetration and use, January-October 2006
- Cell phones: usage, attitudes, and interest in other products and services
- Cell phone usage and attitudes
- Figure 41: Cell phone usage and attitudes, by age, January-October 2006
- Cell phone as primary entertainment device
- Figure 42: Cell phone as primary entertainment device, by age,
January-October 2006
- Cell phone and current events connectivity
- Figure 43: Cell phone current event update opinions, by age,
January-October 2006
- Interest in cell phone concepts
- Figure 44: Interest in cell phone concepts, by age, January-October 2006
- Portable MP3 players
- Introduction
- Figure 45: Total U.S. manufacturer sales of leading portable MP3 player
chains, at current and constant prices, 2002-07
- MP3 player penetration
- Figure 46: MP3 music/digital media player ownership, by age,
January-October 2006
- Figure 47: MP3 music/digital media player ownership, by household
income, January-October 2006
- Brand owned
- Figure 48: MP3 music/digital media player brand owned, by household
income, January-October 2006
- Children and Teens
- Handheld video game player ownership and use among children
- Figure 49: Children who play/own video game and play/own portable
player, by age, January-October 2006
- Handheld video game player ownership and use among teens
- Figure 50: Teens who play/own video game and play/own portable player,
by gender and age, January-October 2006
- Cell phone ownership - teens
- Figure 51: Teen cellular phone ownership, 2003 to 2007
- Results by age and gender
- Figure 52: Teen cell phone ownership, by gender and age, January-October
2006
- Features present on teens' cell phones
- Figure 53: Cell phone features on cell phones owned by teenagers and
adults, January-October 2006
- MP3 player ownership
- Results for children
- Figure 54: Children' s MP3 player ownership, by age, January-October 2006
- GPS
- Introduction
- Figure 55: Total U.S. manufacturer sales of portable and transportable
navigation systems to dealers, at current and constant prices, 2002-07
- Cell phone as primary GPS device
- Figure 56: Cell phone as primary GPS device, by age, January-October 2006
- Attitudes toward GPS and cell phones
- Figure 57: Attitudes toward GPS and cell phones, by age, January-October
2006
- Figure 58: Attitudes toward GPS and cell phones, by race/ethnicity,
January-October 2006
- Subscriptions for PMDs
- Cell phone subscriptions
- Figure 59: Subscription to cellular services, August 2007
- Figure 60: Cellular internet service plan subscription, by age and
race/ethnicity, August 2007
- Time left on phone subscription
- Figure 61: Time left on phone subscription plans and desire to change
carriers, August 2007
- Demand for possible new PC/handheld services
- Figure 62: Interest in $20/month services for PC/handheld, by gender,
August 2007
- Figure 63: Interest in $20/month services for PC/handheld, by age,
August 2007
- Activities for PMDs
- Downloading audio or video onto a PMD
- Figure 64: PC and portable media device activities, have done and would
like to do, August 2007
- Figure 65: PC and portable media device activities, by age, August 2007
- Figure 66: PC and portable media device activities, by race/ethnicity,
August 2007
- Playing audio or video from a PMD
- Figure 67: PC and portable media device activities, have done and would
like to do, August 2007
- Figure 68: PC and portable media device activities, by age, August 2007
- Figure 69: PC and portable media device activities, by race/ethnicity,
August 2007
- Content on Handheld Devices
- Figure 70: Content stored on cell phones/MP3 players and video game
players, August 2007
- Content on phone
- Figure 71: Content stored on cell phones, by age, August 2007
- Content on MP3 Player
- Figure 72: Content stored on MP3 players, by age, August 2007
- Content on handheld video game player
- Figure 73: Content stored on video game devices, by age, August 2007
- Managing a Music Collection
- Figure 74: PC and portable media device activities, by age, August 2007
- Future and Forecast
- Future trends
- Declining flash prices
- Screen size to increase
- Figure 75: Interest in bigger screen on phone, by age, January-October
2006
- Cell phone as credit card
- Immersive glasses as monitor
- PMDs as pocket-sized content carriers
- Convergence and product integration
- Keeping up with the Joneses
- Market forecast
- Smartphones
- Figure 76: Forecast of U.S. manufacturer sales of smartphones, at
current and constant prices, 2007-12
- Portable MP3 players
- Figure 77: Forecast of U.S. manufacturer sales of portable MP3 players,
at current and constant prices, 2007-12
- GPS
- Figure 78: Forecast of U.S. manufacturer sales of GPS, at current and
constant prices, 2007-12
- Forecast factors
- Appendix: Trade Associations
- Appendix: Simmons cohorts
- Figure 79: Married couples cohorts
- Figure 80: Single women cohorts
- Figure 81: Single men cohorts
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[Report]
Portable Media Devices - US - December 2007
Published: 2007/12
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Published by : Mintel International Group Ltd,  |
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Price:
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Product Code : MT58812 |
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