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[Report]

Electronic Gaming in the Digital Home - A Multiclient Study

Published: 2006/09

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Table of Contents

Abstract

"If game companies insist on chasing the mythical hardcore and casual gamer segments, they will miss out on more than half of the market," said Yuanzhe (Michael) Cai, Director of Broadband and Gaming, Parks Associates. "The market is not black and white anymore, and game marketers need to understand these finer nuances."

This survey of more than 2,000 Internet gamers reveals that the U.S. Internet gamer population has diversified to include six distinctive gamer groups. This study provides analysis of these gamers' favorite gaming platforms and genres, their gaming behaviors (time and money spent on different gaming activities), interest in new gaming services, and perspectives on game advertising.

Table of Contents

[Report]
Electronic Gaming in the Digital Home - A Multiclient Study
Published: 2006/09
Published by : Parks Associates Parks Associates

US $ 15,000.00 Report - PDF by Email (Single User License), Raw Data Survey Results-SPSS
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Product Code : PARK49391
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