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[Report]

Connected Consoles: Gaming, Media, and Beyond

Published: 2008/08

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Table of Contents

Abstract

SYNOPSIS

This report profiles new capabilities of connected game consoles; analyzes new services and business models including online multiplayer gaming, virtual worlds, dynamic in-game advertising, and digital delivery of games and videos; forecasts sales and revenue growth and market share; and examines the impact of game consoles on other industries such as Internet video, connected home, service providers, and content industry.

"Broadband connectivity is now a common feature of current-generation game consoles," said Yuanzhe (Michael) Cai, Director of Broadband and Gaming, Parks Associates. "Online console services such as Xbox Live, PlayStation Network, and Wii Shop Channel create significant new revenue opportunities for console manufacturers and content providers."

Table of Contents

[Report]
Connected Consoles: Gaming, Media, and Beyond
Published: 2008/08
Published by : Parks Associates Parks Associates

US $ 3,000.00 PDF by E-mail (Single User License)
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Product Code : PARK52511
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