View Cart
Global Information, Inc.
US:
+1-860-674-8796
EU:
+32-2-535-7543
SG:
+65-6223-2436
Home
|
Catalog
|
E-mail Alert
|
Custom Research
|
About The Infoshop
|
Contact Us
|
Site Map
|
Telecom & IT
3G
Africa Telecom
Asia Telecom Market
Billing systems
Blade server
Bluetooth
Broadband
Call Centers
CRM
E-commerce
European Telecom Market
Government
GPS
Grid-Computing
Home Network
Internet Security
Latin America Telecom market
Long Haul
MAN/WAN/LAN
Messaging
Middleware
Mobile Contents
Mobile Subscribers
Mobile Terminals
North America Telecom
Online Insurance
Operator Company Profile
Optical Component
Optical Network
Outsourcing
PDA
Prepaid
RFID
Satellite Telecom
Set-Top Box
Smart cards
TV
VoIP
Web-Service
Wireless Lan
View All Categories
Home
>
Category
>
Telecom & IT
>
[Report]
Games Market in China 2008
Published: 2008/03
Table of Contents
Methodology
Glossary of Terms and Abbreviations
Defining Online Games
I. Executive Summary
II. PC Hardware
III. Internet and Broadband
Speed and Price of Broadband
"The Great Firewall of China"
IV. Internet Cafes
V. Unique Characteristics of Online Games
Online Games Marketing
MMORPG
Casual Games
Casual Games Revenue Models
In-Game Advertising
VI. Drivers to Growth
VII. Inhibitors to Growth
VIII. Games Market Top Trends
Rising Development Capabilities and Licensing
Declining Popularity of Korean Titles
New Market Entrants and Emerging Companies
Improved Market Capitalization
Perfect World
KingSoft
Giant Interactive
NetDragon
Consolidations and Investments
Rising ARPU
IX. Games Market Forecasts
X. Top Game Operators
XI. Top Online Games
XII. Profiles of Select Online Games
Fantasy Westward Journey
World of Warcraft
Eudemons Online
Zhengtu Online
Tianlong Babu
Freestyle
XIII. Billing and Payment Methods
XIV. Leading Game Publishers and Operators
CDC Games
Key Highlights
Games
Financial Information
Marketing News
Future Outlook
Giant Interactive Group Inc
Key Highlights
History
Strategy
Games
Financial Information
Future Outlook
NetEase
Key Highlights
Games
Financial Information
Marketing News
History
Future Outlook
NetDragon
Key Highlights
Games
Financial Information
Marketing News
History
Future Outlook
Shanda Entertainment
Key Highlights:
Games
Financial Information
Marketing News
History
Future Outlook
Sohu.com Inc.
Key Highlights
Games Division
Financial Analysis
Future Outlook
Tencent
Key Highlights
Products
Financial Information
Marketing News
Future Outlook
The9 Limited
Key Highlights
Strategy
World of Warcraft
Games
Financial Information
Marketing News
Future Outlook
Perfect World
Key Findings
History
Strategy
Games
Financial Information
Future Outlook
9you
Games
Upcoming Releases
Marketing News
Future Outlook
XV. The Phoenix Generation: Consumer Insights into Chinese Youth
The Phoenix Generation: Youth Gaming and Culture
Hot List of Favorite Brands
Youth Gaming
Online gaming is a popular leisure activity
Cheating and Fraud in Games
PC most popular platform; handheld consoles are on the rise
XVI. Socio-Economic Overview
Economy
Development in the Western Regions
Population
Per Capita Income
Regional Differences
One-Child Policy
Gaming Centers
Unique Characteristics of Chinese Society
Guanxi
Floating of the Yuan
Transparency and Corruption
XVII. Software Piracy
Internet Download and Peer to Peer File Sharing
Physical Piracy
Pirate Servers
Lack of government enforcement
Low per capita income and consumer habits
XVIII. Government Regulations
Government Agencies Involved in Regulating Games
Fatigue System
Table of Figures
Figure 1: Matrix Comparing Casual and MMORPG Games in China
Figure 2: Chinese Games Forecasts 2006 to 2011 Data Table, $m
Figure 3: New Desktop PC Purchases Based on Income
Figure 4: Number of Broadband and Dial-Up Connections in China
Figure 5: Reasons to Use the Internet
Figure 6: Age of Internet Users
Figure 7: Location for Online Gaming (multiple-choice)
Figure 8: Age of Chinese Internet Cafe Users
Figure 9: Most Installed MMORPGs at Internet Cafes
Figure 10: Main Purpose for Going to Internet Cafes
Figure 11: 9you' s Crazy Kart
Figure 12: Perfect World' s in-house developed MMORPG Perfect World
Figure 13: Online Games Market Forecast 2006-2011 Graph, $m
Figure 14: Online Games Market Forecast 2006-2011 Data Table, $m
Figure 15: Top Online Games Operators by Revenue
Figure 16: Game Operator Revenue Market Share 2007
Figure 17: Select Operator-Developer Relationships
Figure 18: Select Online Games by Peak Concurrent Users
Figure 19: Logo and Screenshot for Fantasy Westward Journey
Figure 20: Screenshot of the Burning Crusade
Figure 21: Screenshot of Eudemons Online
Figure 22: Advertisement for Zhengtu Online
Figure 23: Combat scenes from Zhengtu Online
Figure 24: A combat scene in Tianlong Babu
Figure 25: Advertising for Sohu' s Tianlong Babu in Taiwan
Figure 26: Screenshots of T2CN' s Freestyle
Figure 27: Comparison of Top Four Game Operators
Figure 28: Revenues and Net Income of Top 4 Game Operators ($m)
Figure 29: Screenshot of Special Forces
Figure 30: Screenshot of Yulgang
Figure 31: Existing and Upcoming Games by CDC Games
Figure 32: CDC Games Revenues from Q2 2006 - Q3 2007
Figure 33: Screenshots of ZT Online
Figure 34: ZT Online' s User Metrics (in 000s)
Figure 35: Screenshots of Giant Online
Figure 36: Popular and Upcoming Games by NetEase
Figure 37: Screenshot of Fantasy Westward Journey
Figure 38: NetEase' s Corporate Net Income and Revenues
Figure 39: Screenshot of Conquer Online
Figure 40: Screenshot of Eudemons Online
Figure 41: NetDragon' s Q3 2007 Revenue by Game
Figure 42: Top Three Games by NetDragon
Figure 43: NetDragon' s Corporate Net Income and Revenues Graph
Figure 44: NetDragon' s Corporate Net Income and Revenues ($m)
Figure 45: Screenshot of Mir II
Figure 46: Top Titles by Shanda
Figure 47: Shanda' s Corporate Net Income and Revenues (in millions)
Figure 48: Shanda Casual and MMORPG Q4 2007
Figure 49: Screenshots of TLBB
Figure 50: TianLong BaBu Metrics
Figure 51: Sohu Financial Performance (In $m)
Figure 52: Tencent Penguin Mascot
Figure 53: Tencent' s Corporate Net Income and Revenues ($m)
Figure 54: Screenshot of Soul of the Ultimate Nation (SUN)
Figure 55: The9' s Corporate Net Income and Revenues
Figure 56: Screenshot of Perfect World
Figure 57: Screenshots of Zhu Xian
Figure 58: Perfect World Game Metrics
Figure 59: Screenshot of Audition
Figure 60: Most Mentioned Brands in Phoenix Generation Reports
Figure 61: Most Mentioned Games in Phoenix Generation Reports
Figure 62: Most Popular Leisure Activities
Figure 63: ZT Online Photos of Female Gamers
Figure 64: Netease Password Protection Card
Figure 65: Popular Gaming Platforms
Figure 66: Monthly Entertainment Spending
Figure 67: Key Country Metrics
Figure 68: China' s Population by Age Group
Figure 69: Map of China' s Provinces
Figure 70: Major Cities in China (Population in millions)
Figure 71: Verycd.com screenshot
[Report]
Games Market in China 2008
Published: 2008/03
Published by : Pearl Research
Price:
US $ 4,000.00
Hard Copy
How to Order?
Product Code : PRL63914
Please inform me when related publications are released
Available 24 Hours a Day
US: 1-860-674-8796 EU: 32-2-535-7543 SG: 65-6223-2436
The vertical markets research portal
© 2008, the-infoshop.com by Global Information, Inc. All rights reserved.