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Games Market Research

 

Global Information, Inc. offers market intelligence on every topic in the Games Market, including, but not limited to: Video Games; Mobile Games; Console Games; Handheld Games; TV Games.

We offer market research, industry forecasts, and business analysis in the Games Market as well as other vertical industries. GII sells reports, databases, newsletters and annual information services that provide the latest market data, such as industry forecasts, projections, trends, market shares, research and development, sales and marketing strategies, and competitive analysis. The easiest way to find out if we have the information you need is to contact us right now. We are open 24 hours a day, 5 days a week with multiple language support. Please see our Contact page to see which office is open right now.

 

Reports

Financial Deal Insight-Retail, February 2008
Published : 2008/04
Verdict Research' s monthly Financial Deal Insights series provides a concise yet comprehensive overview of M&A activity within global Retail. It offers a unique insight into deal activity, deal rationale and the market fundamentals driving the sector. ...

U.S. Fiber-based Broadcast Video Transport Services Markets
Published : 2008/04
This research service focuses on the demand for fiber-based video transport services as consumed by broadcasters, television channels, production houses and other related markets in the U.S. media and entertainment industry. The study includes a detailed ...

China Gaming End-User Survey 2008
Published : 2008/03
This IDC study provides the demographics of China' s gaming end users and their gaming behaviors from the China Gaming End-User Survey, 2007. This survey was designed to provide a comprehensive overview of China gamer activities and behaviors. ...

Games Market in China 2008
Published : 2008/03
Pearl Research' s exclusive 130+ page study analyzes the rapidly growing Chinese games and interactive entertainment. China' s games market grew 60% to reach $1.7 billion in 2007. ...

Worldwide Videogame Console Hardware and Software 2008-2012 Forecast and Analysis: Bigger Market, Bigger Challenges
Published : 2008/03
This IDC study provides an analysis of the worldwide videogame console and handheld hardware and software markets. ...

Online Sports Videos: Rights, Revenues and Forecasts
Published : 2008/02
The internet has long been a significant outlet for sports content; Screen Digest' s first major report on the subject, Sports on the Internet, was published back in 2000. From sports news to live betting and ticket sales, the immediacy and real-time inte ...

Sports Events Marketing - US - February 2008
Published : 2008/02
This report covers the sporting event market, with a focus on attitudes and spending patterns at sporting events. Related topics, such as national advertising campaigns, popular sports websites, sponsorships, and psychodemographic factors are also examine ...

Video Game Advertising
Published : 2008/02
The Video Game Advertising report analyzes this exciting, fast-moving, multi-channel and exploding new advertising medium. Pow! Bam! Whap! Watch out! Video-game advertising comprises several segments, and they are all seeing action. In Web-based games ...

Gaming: Implications of Growth for Global Marketing Strategies
Published : 2008/01
This report provides Global Gaming Implications Market Research, Trends, Analysis. ...

Snowsports - UK - January 2008
Published : 2008/01
The ski market has continued to grow throughout the new millennium, profiting from a successful, contrasting activity-relaxation model that other exclusive sectors and packages are still trying to emulate. That snowsports remain a niche market is due to c ...

Online Gaming: Worldwide Subscriber Growth Expected for Both Free and Subscription-Based Online Services
Published : 2007/12
In 2007, the video game console market represented one of the most popular segments in the consumer electronics industry. Nintendo launched the Wii to frenzied consumer demand, and Sony completed the launch of its PlayStation 3. Microsoft' s Xbox 360 now ...

Massively Multiplayer Online Games (MMOGs) - UK - November 2007
Published : 2007/11
This report provides UK Massively Multiplayer Online Games Market Research Trends, Analysis. ...

Online Gamer Spending and Behavioral Patterns in the People's Republic of China, Malaysia, and Vietnam
Published : 2007/11
This document is about Online Gamer Spending and Behavioral Patterns in the People' s Republic of China, Malaysia, and Vietnam ...

Storage Opportunities for Handheld Devices: Analysis and Forecasts
Published : 2007/11
Storage Opportunities for Handheld Devices analyzes consumer content requirements for handheld platforms and how that impacts product design, service options, and market potential as it relates to storage products. ...

BRIC: China Executive Market Watch 2Q 2007
Published : 2007/09
This document is about BRIC: China Executive Market Watch 2Q 2007 ...

On Air Broadcast Video Software Market Strategies, Market Shares, Company Profiles and Market Forecasts, 2007-2013
Published : 2007/09
WinterGreen Research authors use a structured, consistent, and detailed research approach. The methodology supports an analytical approach to market research. In depth comparisons are made of many aspects of the market. Data relating to Industry segments ...

Poker - UK - September 2007
Published : 2007/09
There has been a poker explosion in the UK in the last few years, with the game leading the way in the burgeoning online gambling market while growing TV coverage has helped bring the game more into the mainstream. The key to maximising potential growt ...

Games Market in Asia: Online Games Publishers
Published : 2007/08
Pearl Research estimates that the top-10 online game publishers in Asia generated more than $2.0 billion in revenues in 2006. This figure is expected to exceed $2.5 billion by 2008. These findings are contained in Pearl Research' s 50-page Online Game Pub ...

OLYMPIC GAMES CONSTRUCTION & REFURBISHMENT UK 2007-2012
Published : 2007/08
This significantly updates the previous edition published in August 2006 and provides an overview of the current status of the planned construction, major refurbishment and legacy projects for the delivery of the 2012 Olympics. ...

The World Market for Traditional Toys And Games
Published : 2007/08
This report presents The World Market for Traditional Toys And Games. ...

The World Market for Video Games
Published : 2007/08
This report provides Global Video Games Market Research, Trends, Analysis. ...

Worldwide Connected Console 2007-2011 Forecast: Downloads for Dollars
Published : 2007/08
This document is about Worldwide Connected Console 2007-2011 Forecast: Downloads for Dollars ...

KVM AND CONSOLE SWITCH SOLUTIONS: GLOBAL MARKET DEMAND ANALYSIS, 4TH EDITION - VOLUME 01: KVM SWITCH SOLUTIONS
Published : 2007/07
KVM and Console Switch Solutions: Global Market Demand Analysis is VDC' s fourth coverage of the KVM market and second publication on the console switch market. The two-volume report provides quantitative and qualitative analyses, with current market size ...

KVM AND CONSOLE SWITCH SOLUTIONS: GLOBAL MARKET DEMAND ANALYSIS, 4TH EDITION - VOLUME 02: CONSOLE SWITCH SOLUTIONS
Published : 2007/07
KVM and Console Switch Solutions: Global Market Demand Analysis is VDC' s fourth coverage of the KVM market and second publication on the console switch market. The two-volume report provides quantitative and qualitative analyses, with current market size ...

KVM AND CONSOLE SWITCH SOLUTIONS: GLOBAL MARKET DEMAND ANLAYSIS, 4TH EDITION VOLUMES 1 & 2 BUNDLED
Published : 2007/07
KVM and Console Switch Solutions: Global Market Demand Analysis is VDC' s fourth coverage of the KVM market and second publication on the console switch market. The two-volume report provides quantitative and qualitative analyses, with current market size ...

Sports Enthusiasts - US - July 2007
Published : 2007/07
In this report, Mintel provides actionable insights for marketing to sports enthusiasts. ...

Sports Site Marketing: A Whole New Ball Game
Published : 2007/07
The Internet is reshaping the sports marketing landscape by offering fans the ability to participate in their favorite sports with instant access to scores, news, trivia, statistics, blogs, bulletin boards, social networks, fantasy sports services, highli ...

Video Game Market - Changing Competitive Equation
Published : 2007/07
The report is a study of the global video game market covering the growth of the industry over the years. It analyses the changing consumption pattern for this format of entertainment among the different age groups in different regions. ...

ASEAN Online Gaming 2007-2011 Forecast and Analysis
Published : 2007/06
This document is about ASEAN Online Gaming 2007-2011 Forecast and Analysis ...

Greater China Online Gaming 2007-2011 Forecast and Analysis
Published : 2007/05
This document is about Greater China Online Gaming 2007-2011 Forecast and Analysis ...

Video Game Advertising: Getting to the Next Level
Published : 2007/04
This report provides Video Game Advertising Market Research, Trends, Analysis. ...

World Security Event Correlation Console (SECC) Markets
Published : 2007/04
This research covers the Security Event Correlation Console (SECC) market. SECC solutions are becoming an increasingly important part of enterprise infrastructure. ...

China Gaming Console and Application 2007-2011 Forecast and Analysis
Published : 2007/03
This document is about China Gaming Console and Application 2007-2011 Forecast and Analysis. ...

Golf - UK - March 2007
Published : 2007/03
This report provides UK Golf Market Research, Trends, Analysis. ...

Latin America Mobile Games Market Analysis & Forecast, 2006-2011, 1st Edition
Published : 2007/03
This report covers the Latin America market for mobile games. In depth forecast and analysis of regional and country trends as well as analysis of mobile handsets, off-deck and on deck mobile operator game titles, mobile game developers and publishers is ...

Spectator Sports - UK - March 2007
Published : 2007/03
This report provides UK Spectator Sports Market Research, Trends, Analysis. ...

The Online Games Market in India 2006
Published : 2007/03
The Online Games Market in India is an in-depth strategic analysis of the emerging online games market in India. This report reveals insights, projections and core about this important emerging market. ...

Western World MMOG Market: 2006 Review and Forecasts to 2011
Published : 2007/03
Screen Digest has found that the market value for massively multiplayer online games in the West hit $1bn for the first time in 2006. The North American subscription market was worth $576m, while Europe was worth $299m. ...

Motor Sports - UK - February 2007
Published : 2007/02
Interest in motor sport is high, yet this is not reflected in numbers through the turnstiles at the UK' s major racing circuits. Compared to many other leisure venue types, admissions and revenue have shown disappointing growth in the past five years. ...

Global gaming: subscriber growth by platform and region (Databook)
Published : 2007/01
This databook provides top level data charts & tables to highlight future subscriber growth across the online games sector, with breakdowns by platform and region. ...

Asia/Pacific (Excluding Japan) Online Gaming 2006-2010 Forecast and Analysis
Published : 2006/12
This IDC study sizes the online gaming subscription market in Asia/Pacific (excluding Japan) or APEJ. ...

Mobile Games: End-user opinion
Published : 2006/12
Mobile Games: End User Opinion report provides the very latest insights into how consumers are using Mobile Games, an essential knowledge provider in a fast growing area. ...

Worldwide Identity Theft Black Market 2006-2010 Forecast
Published : 2006/12
This document is about Worldwide Identity Theft Black Market 2006-2010 Forecast ...

In-Depth Analysis: Mobile Gaming in Asia: Room for Improvement
Published : 2006/11
Mobile gaming has been touted as a killer mobile data application, and examples are often made of the success of mobile gaming in the Asia/Pacific region. Although mobile gaming in the region accounts for over half of worldwide mobile gaming revenues, fut ...

Toys and Games in Australia
Published : 2006/11
This report provides the research about Australia Toys and Games Market. ...

Toys and Games in Brazil
Published : 2006/11
This report provides the research about Brazil Toys and Games Market. ...

Toys and Games in Netherlands
Published : 2006/11
Toys and Games in the Netherlands are generally priced higher than most other European countries, with a significant gap between the Netherlands and neighbouring countries such as Germany and Belgium. ...

Toys and Games in Singapore
Published : 2006/11
Singapore' s toys and games market is poised to marginally improve upon its performance of the past four years. ...

Toys and Games - Germany
Published : 2006/10
Recent improvements in the German economic climate in have been mainly due to an extended export boom. A variety of sources such as Postbank, the leading market research organisation Ifo-Institut, and the BDI (Association of German Industrialists), have b ...

Toys and Games - Portugal
Published : 2006/10
Toys and games have continued to deliver healthy growth over the review period. This has been most evident among video games in Portugal, while traditional toys and games have suffered from the fact that the market for them is now more mature. The ...

Annual Information Services

Games Intelligence
The new Games Intelligence Service includes five-year historical and five-year forecast covering Europe, North America and Asia. ...


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