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Games Market Research
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Global Information, Inc. offers market intelligence on every topic in the Games Market, including, but not limited to: Video Games; Mobile Games; Console Games; Handheld Games; TV Games.
We offer market research, industry forecasts, and business analysis in the Games Market as well as other vertical industries. GII sells reports, databases, newsletters and annual information services that provide the latest market data, such as industry forecasts, projections, trends, market shares, research and development, sales and marketing strategies, and competitive analysis. The easiest way to find out if we have the information you need is to contact us right now. We are open 24 hours a day, 5 days a week with multiple language support. Please see our Contact page to see which office is open right now.
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Reports
| Financial Deal Insight-Retail, February 2008 |
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| Published : 2008/04 |
| Verdict Research' s monthly Financial Deal Insights series provides a concise yet comprehensive overview of M&A activity within global Retail. It offers a unique insight into deal activity, deal rationale and the market fundamentals driving the sector. ... |
| U.S. Fiber-based Broadcast Video Transport Services Markets |
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| Published : 2008/04 |
| This research service focuses on the demand for fiber-based video transport services as consumed by broadcasters, television channels, production houses and other related markets in the U.S. media and entertainment industry. The study includes a detailed ... |
| China Gaming End-User Survey 2008 |
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| Published : 2008/03 |
| This IDC study provides the demographics of China' s gaming end users and their gaming behaviors from the China Gaming End-User Survey, 2007. This survey was designed to provide a comprehensive overview of China gamer activities and behaviors. ... |
| Games Market in China 2008 |
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| Published : 2008/03 |
| Pearl Research' s exclusive 130+ page study analyzes the rapidly growing Chinese games and interactive entertainment. China' s games market grew 60% to reach $1.7 billion in 2007. ... |
| Online Sports Videos: Rights, Revenues and Forecasts |
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| Published : 2008/02 |
| The internet has long been a significant outlet for sports content; Screen Digest' s first major report on the subject, Sports on the Internet, was published back in 2000. From sports news to live betting and ticket sales, the immediacy and real-time inte ... |
| Sports Events Marketing - US - February 2008 |
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| Published : 2008/02 |
| This report covers the sporting event market, with a focus on attitudes and spending patterns at sporting events. Related topics, such as national advertising campaigns, popular sports websites, sponsorships, and psychodemographic factors are also examine ... |
| Video Game Advertising |
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| Published : 2008/02 |
| The Video Game Advertising report analyzes this exciting, fast-moving, multi-channel and exploding new advertising medium. Pow! Bam! Whap! Watch out! Video-game advertising comprises several segments, and they are all seeing action.
In Web-based games ... |
| Snowsports - UK - January 2008 |
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| Published : 2008/01 |
| The ski market has continued to grow throughout the new millennium, profiting from a successful, contrasting activity-relaxation model that other exclusive sectors and packages are still trying to emulate. That snowsports remain a niche market is due to c ... |
| Poker - UK - September 2007 |
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| Published : 2007/09 |
| There has been a poker explosion in the UK in the last few years, with the game leading the way in the burgeoning online gambling market while growing TV coverage has helped bring the game more into the mainstream.
The key to maximising potential growt ... |
| Games Market in Asia: Online Games Publishers |
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| Published : 2007/08 |
| Pearl Research estimates that the top-10 online game publishers in Asia generated more than $2.0 billion in revenues in 2006. This figure is expected to exceed $2.5 billion by 2008. These findings are contained in Pearl Research' s 50-page Online Game Pub ... |
| OLYMPIC GAMES CONSTRUCTION & REFURBISHMENT UK 2007-2012 |
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| Published : 2007/08 |
| This significantly updates the previous edition published in August 2006 and provides an overview of the current status of the planned construction, major refurbishment and legacy projects for the delivery of the 2012 Olympics. ... |
| Sports Site Marketing: A Whole New Ball Game |
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| Published : 2007/07 |
| The Internet is reshaping the sports marketing landscape by offering fans the ability to participate in their favorite sports with instant access to scores, news, trivia, statistics, blogs, bulletin boards, social networks, fantasy sports services, highli ... |
| Video Game Market - Changing Competitive Equation |
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| Published : 2007/07 |
| The report is a study of the global video game market covering the growth of the industry over the years. It analyses the changing consumption pattern for this format of entertainment among the different age groups in different regions. ... |
| Golf - UK - March 2007 |
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| Published : 2007/03 |
| This report provides UK Golf Market Research, Trends, Analysis. ... |
| The Online Games Market in India 2006 |
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| Published : 2007/03 |
| The Online Games Market in India is an in-depth strategic analysis of the emerging online games market in India. This report reveals insights, projections and core about this important emerging market. ... |
| Western World MMOG Market: 2006 Review and Forecasts to 2011 |
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| Published : 2007/03 |
| Screen Digest has found that the market value for massively multiplayer online games in the West hit $1bn for the first time in 2006. The North American subscription market was worth $576m, while Europe was worth $299m. ... |
| Motor Sports - UK - February 2007 |
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| Published : 2007/02 |
| Interest in motor sport is high, yet this is not reflected in numbers through the turnstiles at the UK' s major racing circuits. Compared to many other leisure venue types, admissions and revenue have shown disappointing growth in the past five years. ... |
| Mobile Games: End-user opinion |
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| Published : 2006/12 |
| Mobile Games: End User Opinion report provides the very latest insights into how consumers are using Mobile Games, an essential knowledge provider in a fast growing area. ... |
| In-Depth Analysis: Mobile Gaming in Asia: Room for Improvement |
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| Published : 2006/11 |
| Mobile gaming has been touted as a killer mobile data application, and examples are often made of the success of mobile gaming in the Asia/Pacific region. Although mobile gaming in the region accounts for over half of worldwide mobile gaming revenues, fut ... |
| Toys and Games in Netherlands |
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| Published : 2006/11 |
| Toys and Games in the Netherlands are generally priced higher than most other European countries, with a significant gap between the Netherlands and neighbouring countries such as Germany and Belgium. ... |
| Toys and Games in Singapore |
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| Published : 2006/11 |
| Singapore' s toys and games market is poised to marginally improve upon its performance of the past four years. ... |
| Toys and Games - Germany |
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| Published : 2006/10 |
| Recent improvements in the German economic climate in have been mainly due to an extended export boom. A variety of sources such as Postbank, the leading market research organisation Ifo-Institut, and the BDI (Association of German Industrialists), have b ... |
| Toys and Games - Portugal |
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| Published : 2006/10 |
| Toys and games have continued to deliver healthy growth over the review period. This has been most evident among video games in Portugal, while traditional toys and games have suffered from the fact that the market for them is now more mature. The ... |
Annual Information Services
| Games Intelligence |
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| The new Games Intelligence Service includes five-year historical and five-year forecast covering Europe, North America and Asia. ... |
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